Difference between revisions of "OnObjectEquipped - Actor"

From the CreationKit Wiki
Jump to navigation Jump to search
imported>Jonwd7
m (Typo)
imported>IsharaMeradin
(→‎Syntax: Changed source language to text from papyrus since papyrus is an unknown language by wiki software. The red "error" boxes are annoying.)
Line 7: Line 7:


== Syntax ==
== Syntax ==
<source lang="papyrus">
<source lang="text">
Event OnObjectEquipped(Form akBaseObject, ObjectReference akReference)
Event OnObjectEquipped(Form akBaseObject, ObjectReference akReference)
</source>
</source>

Revision as of 23:54, 15 September 2013

Member of: Actor Script

Event called when the actor equips an object.

Syntax

Event OnObjectEquipped(Form akBaseObject, ObjectReference akReference)

Parameters

  • akBaseObject: The base object the actor just equipped.
  • akReference: The reference that the actor just equipped - if the reference is persistent. Otherwise, None.

Examples

Event OnObjectEquipped(Form akBaseObject, ObjectReference akReference)
  if akBaseObject as Weapon
    Debug.Trace("This actor just equipped a weapon!")
  endIf
endEvent

Notes

See Also