Difference between revisions of "OnPlayerLoadGame - Actor"
Jump to navigation
Jump to search
imported>DreamKing m |
imported>DreamKing |
||
Line 13: | Line 13: | ||
== Examples == | == Examples == | ||
<source lang="papyrus"> | <source lang="papyrus"> | ||
Scriptname xyzPlayerAliasScript extends ReferenceAlias | |||
Event OnPlayerLoadGame() | Event OnPlayerLoadGame() | ||
Debug.Trace("The player has loaded a saved game.") | Debug.Trace("The player has loaded a saved game.") |
Revision as of 22:45, 14 June 2012
Member of: Actor Script
Event introduced by the 1.6 Skyrim update that is received when the player loads a saved game. Seems to only be received when actually attached to the player character (e.g., in a script attached to a Reference Alias set to be filled by the player). Is not received the first time a script is loaded, when a mod is first activated; only on subsequent loads.
Syntax
Event OnPlayerLoadGame()
Examples
Scriptname xyzPlayerAliasScript extends ReferenceAlias
Event OnPlayerLoadGame()
Debug.Trace("The player has loaded a saved game.")
EndEvent