Difference between revisions of "OnStoryDialogue - Quest"
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imported>Kiriwar m (OnStoryDialogue doesn't work for player, only NPC.) |
imported>Svarr m (Added link to corresponding SM Event) |
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'''Member of:''' [[Quest Script]] | '''Member of:''' [[Quest Script]] | ||
Event called when this quest is started via a dialogue story manager event. | Event called when this quest is started via a [[Actor Dialogue Event|dialogue story manager event]]. | ||
== Syntax == | == Syntax == |
Revision as of 16:48, 29 June 2016
Member of: Quest Script
Event called when this quest is started via a dialogue story manager event.
Syntax
Event OnStoryDialogue(Location akLocation, ObjectReference akActor1, ObjectReference akActor2)
Parameters
- akLocation: The Location where the dialogue happened.
- akActor1: The first ObjectReference in the dialogue.
- akActor2: The second ObjectReference in the dialogue.
Examples
Event OnStoryDialogue(Location akLocation, ObjectReference akActor1, ObjectReference akActor2)
Debug.Trace(akActor1 + " is in dialogue with " + akActor2)
endEvent
Note
This SM event does not fire when the player engages in dialogue with another actor; it is only between two NPCs.