Difference between revisions of "Play - EffectShader"
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imported>MoopusMaximus |
imported>Chesko m |
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Line 30: | Line 30: | ||
== Notes == | == Notes == | ||
*The effects created by this function stack, so using it multiple times without stopping may cause frame rate issues. | *The effects created by this function stack, so using it multiple times without stopping may cause frame rate issues.<sup>[ [[Talk:Play_-_EffectShader|Verification needed - See Discussion page]] ]</sup> | ||
== See Also == | == See Also == | ||
*[[EffectShader Script]] | *[[EffectShader Script]] | ||
*[[Stop - EffectShader]] | *[[Stop - EffectShader]] |
Latest revision as of 19:36, 2 February 2015
Member of: EffectShader Script
Plays this magic effect shader on the object for the specified duration in seconds.
Syntax[edit | edit source]
Function Play(ObjectReference akObject, float afDuration = -1.0) native
Parameters[edit | edit source]
- akObject: The object to play the effect on.
- afDuration: How long to play the effect for, in seconds. If duration is negative, the effect will play until told to stop.
- Default: -1.0
Return Value[edit | edit source]
None.
Examples[edit | edit source]
; Play the sparkle effect on the werewolf until told to stop
Sparkle.Play(Werewolf)
; Play the sparkle effect on the werewolf for 5 seconds
Sparkle.Play(Werewolf, 5.0)
Notes[edit | edit source]
- The effects created by this function stack, so using it multiple times without stopping may cause frame rate issues.[ Verification needed - See Discussion page ]