Difference between revisions of "RegisterForUpdateGameTime - Form"

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== Notes ==
== Notes ==
*Aliases and quests will automatically unregister for this event when the quest stops. Active magic effects will automatically unregister when they are removed.
* See the notes for [[OnUpdateGameTime - Form|OnUpdateGameTime]] for details on how often the event will be sent as sleeping, fast traveling, and serving jail time will affect it - as well as any additional notes.
* See the notes for [[OnUpdateGameTime - Form|OnUpdateGameTime]] for details on how often the event will be sent as sleeping, fast traveling, and serving jail time will affect it - as well as any additional notes.
* If you find yourself doing this:
* If you find yourself doing this:

Revision as of 23:22, 13 April 2012

Member of: ActiveMagicEffect Script, Alias Script, and Form Script

Registers this active magic effect/alias/form for periodic update events in game time. Only the specific form, alias, or magic effect that registered will get the event - it will not be relayed to attached aliases or magic effects.

Syntax

Function RegisterForUpdateGameTime(float afInterval) native

Parameters

  • afInterval: How often, in game hours, the update event should be sent

Return Value

None

Examples

; Register to be notified every in-game day
RegisterForUpdateGameTime(24)

Notes

  • Aliases and quests will automatically unregister for this event when the quest stops. Active magic effects will automatically unregister when they are removed.
  • See the notes for OnUpdateGameTime for details on how often the event will be sent as sleeping, fast traveling, and serving jail time will affect it - as well as any additional notes.
  • If you find yourself doing this:
Event OnUpdateGameTime()
    UnregisterForUpdateGameTime()
    ; Do some stuff
endEvent

Then you should use RegisterForSingleUpdateGameTime instead

See Also