Difference between revisions of "Scene Script"
Jump to navigation
Jump to search
imported>Jlundin |
imported>Jog |
||
Line 19: | Line 19: | ||
== Member Functions == | == Member Functions == | ||
'''Function [[ForceStart - Scene|ForceStart]]()''' | |||
*Forces the scene to start playing and kills any other scenes running on actors this scene needs. | |||
'''Quest Function [[GetOwningQuest - Scene|GetOwningQuest]]()''' | |||
*Returns the [[Quest Script|Quest]] that owns this scene. | |||
'''bool Function [[IsActionComplete - Scene|IsActionComplete]](int aiActionID)''' | |||
*Returns whether the specified action is complete or not. | |||
'''bool Function [[IsPlaying - Scene|IsPlaying]]()''' | |||
*Returns whether the scene is currently playing or not. | |||
'''Function [[Start - Scene|Start]]()''' | |||
*Starts the scene. | |||
'''Function [[Stop - Scene|Stop]]()''' | |||
*Stops the scene. | |||
== Events == | == Events == |
Revision as of 13:04, 20 February 2012
Extends: Form Script
Script for the manipulation of scenes.
Definition
ScriptName Scene extends Form
Properties
None
Global Functions
None
Member Functions
Function ForceStart()
- Forces the scene to start playing and kills any other scenes running on actors this scene needs.
Quest Function GetOwningQuest()
- Returns the Quest that owns this scene.
bool Function IsActionComplete(int aiActionID)
- Returns whether the specified action is complete or not.
bool Function IsPlaying()
- Returns whether the scene is currently playing or not.
Function Start()
- Starts the scene.
Function Stop()
- Stops the scene.
Events
None