Difference between revisions of "SetAnimationVariableBool - ObjectReference"
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imported>FR dZastrX (→Notes) |
imported>DavidJCobb (→Notes: why was this an external link? it broke when Bethesda tacked on the FO4 wiki) |
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== Notes == | == Notes == | ||
*A full list of variables can be found here : [ | *A full list of variables can be found here: [[List of Animation Variables]]. | ||
*External discussion thread is available [http://forums.bethsoft.com/topic/1360112-full-dump-of-all-animation-variables/ here.] | *External discussion thread is available [http://forums.bethsoft.com/topic/1360112-full-dump-of-all-animation-variables/ here.] |
Revision as of 19:21, 3 October 2016
Member of: ObjectReference Script
Sets the value of a variable on the reference's animation graph - Bool version.
Syntax
Function SetAnimationVariableBool(string asVariableName, bool abNewValue) native
Parameters
- asVariableName: The name of the variable to read from the graph.
- abNewValue: The new variable value.
Return Value
Examples
; Force graph in to animation driven state
SetAnimationVariableBool("bAnimationDriven", true)
Notes
- A full list of variables can be found here: List of Animation Variables.
- External discussion thread is available here.