Difference between revisions of "SetAnimationVariableFloat - ObjectReference"
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imported>FR dZastrX (→Notes) |
imported>Renha m (updated link to List of Animation Variables for new creationkit site structure) |
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== Notes == | == Notes == | ||
*A full list of variables can be found here : [http://www.creationkit.com/List_of_Animation_Variables List of Animation Variables.] | *A full list of variables can be found here : [http://www.creationkit.com/index.php?title=List_of_Animation_Variables List of Animation Variables.] | ||
*External discussion thread is available [http://forums.bethsoft.com/topic/1360112-full-dump-of-all-animation-variables/ here.] | *External discussion thread is available [http://forums.bethsoft.com/topic/1360112-full-dump-of-all-animation-variables/ here.] |
Revision as of 04:00, 28 November 2016
Member of: ObjectReference Script
Sets the value of a variable on the reference's animation graph - Float version.
Syntax
Function SetAnimationVariableFloat(string asVariableName, float afNewValue) native
Parameters
- asVariableName: The name of the variable to read from the graph.
- afNewValue: The new variable value.
Return Value
Examples
; Force actor to move at 100 units/s
SetAnimationVariableFloat("Speed", 100.0)
Notes
- A full list of variables can be found here : List of Animation Variables.
- External discussion thread is available here.