Difference between revisions of "SetAnimationVariableFloat - ObjectReference"

From the CreationKit Wiki
Jump to navigation Jump to search
imported>FR dZastrX
imported>Renha
m (updated link to List of Animation Variables for new creationkit site structure)
Line 23: Line 23:


== Notes ==
== Notes ==
*A full list of variables can be found here : [http://www.creationkit.com/List_of_Animation_Variables List of Animation Variables.]
*A full list of variables can be found here : [http://www.creationkit.com/index.php?title=List_of_Animation_Variables List of Animation Variables.]


*External discussion thread is available [http://forums.bethsoft.com/topic/1360112-full-dump-of-all-animation-variables/ here.]
*External discussion thread is available [http://forums.bethsoft.com/topic/1360112-full-dump-of-all-animation-variables/ here.]

Revision as of 04:00, 28 November 2016

Member of: ObjectReference Script

Sets the value of a variable on the reference's animation graph - Float version.

Syntax

Function SetAnimationVariableFloat(string asVariableName, float afNewValue) native

Parameters

  • asVariableName: The name of the variable to read from the graph.
  • afNewValue: The new variable value.

Return Value

Examples

; Force actor to move at 100 units/s
SetAnimationVariableFloat("Speed", 100.0)

Notes

  • External discussion thread is available here.

See Also