Difference between revisions of "SetArmorRating - Armor"

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(Created page for SetArmorRating)
 
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== Parameters ==
== Parameters ==
*armorRating: The new rating for the armor.
*armorRating: The new rating for the armor.  Negative values result in semi-random and large values for armor rating.


== Return Value ==
== Return Value ==

Revision as of 10:40, 10 May 2012

SKSE Member of: Armor Script

Sets the armor rating of the armor to the specified value.

Syntax

float Function SetArmorRating(int armorRating) native
float Function SetAR(int armorRating)

Parameters

  • armorRating: The new rating for the armor. Negative values result in semi-random and large values for armor rating.

Return Value

None.

Examples

; Double the armor rating of the player's currently equipped cuirass
Armor BodyArmor = Game.GetPlayer().GetWornForm(0x00000004) as Armor
BodyArmor.SetArmorRating(BodyArmor.GetArmorRating() * 2)


; Set armor rating of Bob's shield to 100
Bob.GetEquippedShield().SetAR(100)

See Also