Difference between revisions of "SetArmorRating - Armor"
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imported>Fg109 (Created page for SetArmorRating) |
imported>Fg109 m (→Parameters) |
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== Parameters == | == Parameters == | ||
*armorRating: The new rating for the armor. | *armorRating: The new rating for the armor. Negative values result in semi-random and large values for armor rating. | ||
== Return Value == | == Return Value == |
Revision as of 10:40, 10 May 2012
SKSE Member of: Armor Script
Sets the armor rating of the armor to the specified value.
Syntax
float Function SetArmorRating(int armorRating) native
float Function SetAR(int armorRating)
Parameters
- armorRating: The new rating for the armor. Negative values result in semi-random and large values for armor rating.
Return Value
None.
Examples
; Double the armor rating of the player's currently equipped cuirass
Armor BodyArmor = Game.GetPlayer().GetWornForm(0x00000004) as Armor
BodyArmor.SetArmorRating(BodyArmor.GetArmorRating() * 2)
; Set armor rating of Bob's shield to 100
Bob.GetEquippedShield().SetAR(100)