Difference between revisions of "SetGameSettingFloat - Game"
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imported>JustinOther (Created page with "Category:Scripting Category:Papyrus Category:SKSE '''SKSE Member of:''' Game Script Modifies the value of float Game Settings. (This function req...") |
imported>JustinOther m (→See Also: →See Also: Removed GetGameSettingBool) |
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*[[Game Script]] | *[[Game Script]] | ||
*[[Settings|Game Settings]] | *[[Settings|Game Settings]] | ||
*[[GetGameSettingFloat - Game]] | *[[GetGameSettingFloat - Game]] | ||
*[[GetGameSettingInt - Game]] | *[[GetGameSettingInt - Game]] |
Revision as of 04:41, 6 September 2012
SKSE Member of: Game Script
Modifies the value of float Game Settings. (This function requires SKSE)
Syntax
Function SetGameSettingInt(String setting, Float value) Global Native
Parameters
- Setting: The Game Setting to modify
- Value: The desired float value
Return Value
None
Examples
Game.SetGameSettingFloat("fMagicNightEyeAmbient", 0.50)
Notes
- Edits to Game Settings are not saved. While they'll persist across consecutive save loads during the same game session, they'll be wiped when the game closes and will revert to their normal values the next time the game is loaded. One can maintain such edits via a maintenance function, reapplying the changes when necessary.