Difference between revisions of "SetGameSettingFloat - Game"

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imported>JustinOther
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imported>Tktk
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== Syntax ==
== Syntax ==
<source lang="papyrus">
<source lang="papyrus">
Function SetGameSettingInt(String setting, Float value) Global Native
Function SetGameSettingFloat(String setting, Float value) Global Native
</source>
</source>



Latest revision as of 07:00, 14 April 2013

SKSE Member of: Game Script

Minimum required SKSE Version: 1.06.00

Modifies the value of float Game Settings. (This function requires SKSE)

Syntax[edit | edit source]

Function SetGameSettingFloat(String setting, Float value) Global Native

Parameters[edit | edit source]

  • Setting: The Game Setting to modify
  • Value: The desired float value

Return Value[edit | edit source]

None

Examples[edit | edit source]

Game.SetGameSettingFloat("fMagicNightEyeAmbient", 0.50)

Notes[edit | edit source]

  • Edits to Game Settings are not saved. While they'll persist across consecutive save loads during the same game session, they'll be wiped when the game closes and will revert to their normal values the next time the game is loaded. One can maintain such edits via a maintenance function, reapplying the changes when necessary.

See Also[edit | edit source]