Difference between revisions of "SetGameSettingString - Game"
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imported>JustinOther (Created page with "Category:Scripting Category:Papyrus Category:SKSE '''SKSE Member of:''' Game Script Modifies the value of string Game Settings. (This function re...") |
imported>JustinOther m (Oops. There is no GetGameSettingBool) |
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*[[Game Script]] | *[[Game Script]] | ||
*[[Settings|Game Settings]] | *[[Settings|Game Settings]] | ||
*[[GetGameSettingFloat - Game]] | *[[GetGameSettingFloat - Game]] | ||
*[[SetGameSettingFloat - Game]] | *[[SetGameSettingFloat - Game]] |
Revision as of 04:37, 6 September 2012
SKSE Member of: Game Script
Modifies the value of string Game Settings. (This function requires SKSE)
Syntax
Function SetGameSettingString(String setting, String value) Global Native
Parameters
- Setting: The Game Setting to modify
- Value: The desired string value
Return Value
None
Examples
Game.SetGameSettingString("sDwarven", "Dwemer")
Notes
- Edits to Game Settings are not saved. While they'll persist across consecutive save loads during the same game session, they'll be wiped when the game closes and will revert to their normal values the next time the game is loaded. One can maintain such edits via a maintenance function, reapplying the changes when necessary.