Difference between revisions of "SetItemCharge - ObjectReference"
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imported>Wafflesalot m (Wafflesalot moved page SetItemCharge- ObjectReference to SetItemCharge - ObjectReference: To remain uniform with other titles. I wasn't looking at the Title as I should have while creating the page my apologies.) |
imported>Wafflesalot m (Added Links to GetItemCharge and GetItemMaxCharge.) |
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== See Also == | == See Also == | ||
*[[ObjectReference Script]] | *[[ObjectReference Script]] | ||
*[[GetItemCharge - ObjectReference]] | |||
*[[GetItemMaxCharge - ObjectReference]] |
Latest revision as of 00:46, 26 February 2013
SKSE Member of: ObjectReference Script
This Function will set a ObjectReference's charge to the specified amount.
Syntax[edit | edit source]
Function SetItemCharge(float charge) native
Parameters[edit | edit source]
- charge - The amount, as a float you wish to set the Objects charge to.
Examples[edit | edit source]
ObjectReference Property weaponRef Auto
Float charge
Function setWeaponcharge()
Charge = weaponRef.GetItemCharge()
weaponref.SetItemCharge((Charge + 100.0)); Adds 100 to the Current Charge.
EndFunction
- Do note that this will only work on a weapon that is currently loaded and not in a container.
Notes[edit | edit source]
- This function can only be run on items outside of containers, as when they are put into containers member functions cannot be called on them.