SetLockLevel - ObjectReference: Difference between revisions
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imported>Scrivener07 |
imported>RJHelms84 m (Edited the value of the "needs key" lock level to the correct value of "255", as opposed to "225" as it was incorrectly stated.) |
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| Line 22: | Line 22: | ||
; Set the lock to needs key | ; Set the lock to needs key | ||
WeakChestProperty.SetLockLevel( | WeakChestProperty.SetLockLevel(255) | ||
</source> | </source> | ||
Revision as of 22:05, 7 July 2013
Member of: ObjectReference Script
Sets the level of the lock attached to this object. If there is no lock, it will attach one, but leave it unlocked.
Syntax
Function SetLockLevel(int aiLockLevel) nativeParameters
- aiLockLevel: The level to set the lock at.
Return Value
None.
Examples
; Set the lock to very easy
WeakChestProperty.SetLockLevel(0)
; Set the lock to needs key
WeakChestProperty.SetLockLevel(255)See Also
- Locking and Unlocking Doors tutorial.
- GetLockLevel - ObjectReference
- IsLocked - ObjectReference
- Lock - ObjectReference
- LockDoors (Procedure)
- UnlockDoors (Procedure)
- UnlockOwnedDoorsInCell - Actor
- GetLocked console command.
- GetLockLevel console command.
- Lock console command.
- Unlock console command.