SetLockLevel - ObjectReference: Difference between revisions
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imported>RJHelms84 m (Edited the value of the "needs key" lock level to the correct value of "255", as opposed to "225" as it was incorrectly stated.) |
imported>RJHelms84 m (Added lock level values for convenience.) |
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'''Member of:''' [[ObjectReference Script]] | '''Member of:''' [[ObjectReference Script]] | ||
==Description== | |||
Sets the level of the lock attached to this object. If there is no lock, it will attach one, but leave it unlocked. | Sets the level of the lock attached to this object. If there is no lock, it will attach one, but leave it unlocked. | ||
The values to use are: | |||
** 1 = Novice | |||
** 25 = Apprentice | |||
** 50 = Adept | |||
** 75 = Expert | |||
** 100 = Master | |||
** 255 = Requires Key | |||
== Syntax == | == Syntax == | ||
Revision as of 23:16, 7 July 2013
Member of: ObjectReference Script
Description
Sets the level of the lock attached to this object. If there is no lock, it will attach one, but leave it unlocked. The values to use are:
- 1 = Novice
- 25 = Apprentice
- 50 = Adept
- 75 = Expert
- 100 = Master
- 255 = Requires Key
Syntax
Function SetLockLevel(int aiLockLevel) nativeParameters
- aiLockLevel: The level to set the lock at.
Return Value
None.
Examples
; Set the lock to very easy
WeakChestProperty.SetLockLevel(0)
; Set the lock to needs key
WeakChestProperty.SetLockLevel(255)See Also
- Locking and Unlocking Doors tutorial.
- GetLockLevel - ObjectReference
- IsLocked - ObjectReference
- Lock - ObjectReference
- LockDoors (Procedure)
- UnlockDoors (Procedure)
- UnlockOwnedDoorsInCell - Actor
- GetLocked console command.
- GetLockLevel console command.
- Lock console command.
- Unlock console command.