Difference between revisions of "SetName - Form"
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imported>Sagitarius22 (Created page with "Category:Scripting Category:Papyrus Category:SKSE '''SKSE Member of:''' Form Script Sets the name of the form. (This function requires SKSE) == Syntax == <so...") |
imported>Sagitarius22 |
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== Syntax == | == Syntax == | ||
<source lang="papyrus"> | <source lang="papyrus"> | ||
Function SetName(akString) native | Function SetName(String akString) native | ||
</source> | </source> | ||
Revision as of 11:38, 28 May 2012
SKSE Member of: Form Script
Sets the name of the form. (This function requires SKSE)
Syntax
Function SetName(String akString) native
Parameters
- akString: the new name for this form.
Return Value
- none
Examples
; Set Bob's name to be Bobinsky
Bob.GetBaseObject().SetName("Bobinsky")
; My name's now Bobinsky!
; Set the Bob's name to be Bob + player's name (here, player is named Bobby
Bob.GetBaseObject().SetName("Bob "+Game.GetPlayer().GetBaseObject().GetName())
; Bob is now named Bob Bobby!
endif
Notes
- This function does not work on actors or object references, use the actor base or base object instead.
- This will affect all instances of the passed form. It's better to be used on a unique actor.