Difference between revisions of "SetNthRecoveryTime - Shout"
Jump to navigation
Jump to search
imported>Terra Nova2 (Created page for SetNthRecoveryTime. Needs some testing.) |
imported>Terra Nova2 m (Changed info.) |
||
Line 11: | Line 11: | ||
== Parameters == | == Parameters == | ||
*Int n: The corresponding number for the | *Int n: The corresponding number for the Word of Power associated with this Shout. | ||
*0 - | *0 - First word. | ||
*1 - | *1 - Second word. | ||
*2 - | *2 - Third word. | ||
*Float time: The value to set the recovery time to. | *Float time: The value to set the recovery time for this Word of Power to. | ||
== Return value == | == Return value == |
Latest revision as of 06:46, 20 February 2016
Member of: Shout Script (Requires SKSE)
Sets the specified recovery time for the Nth Word of this shout.
Syntex[edit | edit source]
Function SetNthRecoveryTime(Int n, Float time) native
Parameters[edit | edit source]
- Int n: The corresponding number for the Word of Power associated with this Shout.
- 0 - First word.
- 1 - Second word.
- 2 - Third word.
- Float time: The value to set the recovery time for this Word of Power to.
Return value[edit | edit source]
None
Examples[edit | edit source]
Shout property UnrelentingForceShout auto
; Set the first Word for Unrelenting Force's recovery time to 10 seconds.
UnrelentingForceShout.SetNthRecoveryTime(0, 10.0)