Difference between revisions of "SetPosition - ObjectReference"
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imported>Catwheezle (→Notes: added forcegreet.) |
imported>JustinOther |
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== See Also == | == See Also == | ||
*[[GetPositionX - ObjectReference]] | *[[GetPositionX - ObjectReference]] | ||
*[[GetPositionY - ObjectReference]] | *[[GetPositionY - ObjectReference]] | ||
*[[GetPositionZ - ObjectReference]] | *[[GetPositionZ - ObjectReference]] | ||
*[[MoveTo - ObjectReference]] | |||
*[[MoveToInteractionLocation - ObjectReference]] | |||
*[[MoveToMyEditorLocation - ObjectReference]] | *[[MoveToMyEditorLocation - ObjectReference]] | ||
*[[ | *[[ObjectReference Script]] | ||
*[[PathToReference - Actor]] | *[[PathToReference - Actor]] | ||
*[[ | *[[Unit]] |
Revision as of 09:39, 7 April 2012
Member of: ObjectReference Script
Sets the object's current position in the world.
Syntax
Function SetPosition(float afX, float afY, float afZ) native
Parameters
- afX: Position along the X axis.
- afY: Position along the Y axis.
- afZ: Position along the Z axis.
Return Value
None.
Examples
; Set the statue to be at the center of the world
StatueProperty.SetPosition(0.0, 0.0, 0.0)
Notes
- SetPosition() should be avoided for placing other actors in sight of the player, as they will suddenly appear in an unrealistic way. Instead, consider placing them nearby but out of sight, and making them approach the player themselves, using PathToReference or ForceGreet.