Difference between revisions of "SetPosition - ObjectReference"

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== See Also ==
== See Also ==
*[[ObjectReference Script]]
*[[GetPositionX - ObjectReference]]
*[[GetPositionX - ObjectReference]]
*[[GetPositionY - ObjectReference]]
*[[GetPositionY - ObjectReference]]
*[[GetPositionZ - ObjectReference]]
*[[GetPositionZ - ObjectReference]]
*[[MoveTo - ObjectReference]]
*[[MoveToInteractionLocation - ObjectReference]]
*[[MoveToMyEditorLocation - ObjectReference]]
*[[MoveToMyEditorLocation - ObjectReference]]
*[[MoveToInteractionLocation - ObjectReference]]
*[[ObjectReference Script]]
*[[PathToReference - Actor]]
*[[PathToReference - Actor]]
*[[MoveTo - ObjectReference]]
*[[Unit]]

Revision as of 09:39, 7 April 2012

Member of: ObjectReference Script

Sets the object's current position in the world.

Syntax

Function SetPosition(float afX, float afY, float afZ) native

Parameters

  • afX: Position along the X axis.
  • afY: Position along the Y axis.
  • afZ: Position along the Z axis.

Return Value

None.

Examples

; Set the statue to be at the center of the world
StatueProperty.SetPosition(0.0, 0.0, 0.0)

Notes

  • SetPosition() should be avoided for placing other actors in sight of the player, as they will suddenly appear in an unrealistic way. Instead, consider placing them nearby but out of sight, and making them approach the player themselves, using PathToReference or ForceGreet.

See Also