Difference between revisions of "ShouldAttackKill"
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imported>SJML Bot (Bot creating condition functions pages.) |
imported>Mojo |
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Checks to see if the incoming attack will kill the target. | |||
==Parameters== | |||
* Target: The target of the attack. | |||
==Return Value== | |||
Returns 1 if the attack will kill the target. | |||
==Example== | |||
'''ShouldAttackKill''' used as a condition function in a perk to make all potentially lethal attacks on the Player deal no damage. | |||
[[File:Shouldattackkill example.jpeg]] | |||
==Notes== | |||
*Only works on physical attacks | |||
*Initial testing has shown that this function only works when run on the Player | |||
[[Category:Condition Functions]] | [[Category:Condition Functions]] |
Revision as of 22:28, 15 November 2013
Checks to see if the incoming attack will kill the target.
Parameters
- Target: The target of the attack.
Return Value
Returns 1 if the attack will kill the target.
Example
ShouldAttackKill used as a condition function in a perk to make all potentially lethal attacks on the Player deal no damage.
Notes
- Only works on physical attacks
- Initial testing has shown that this function only works when run on the Player