Difference between revisions of "ShouldAttackKill"

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imported>Mojo
imported>DavidJCobb
(→‎Notes: disassembly -- attacks will always "kill" dead targets)
 
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==Notes==
==Notes==
*Only works on physical attacks
* Only works on physical attacks
*Initial testing has shown that this function only works when run on the Player
* Initial testing has shown that this function only works when run on the Player
* Disassembly suggests that if the target is already dead, this function returns true.





Latest revision as of 21:39, 21 June 2019

Checks to see if the incoming attack will kill the target.

Parameters[edit | edit source]

  • Target: The target of the attack.

Return Value[edit | edit source]

Returns 1 if the attack will kill the target.

Example[edit | edit source]

ShouldAttackKill used as a condition function in a perk to make all potentially lethal attacks on the Player deal no damage.

Shouldattackkill example.jpeg


Notes[edit | edit source]

  • Only works on physical attacks
  • Initial testing has shown that this function only works when run on the Player
  • Disassembly suggests that if the target is already dead, this function returns true.