Difference between revisions of "StartScriptProfiling - Debug"

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imported>Rhavlovick
m (1 revision: Clobber re-import by Henning)
 
imported>JLundin
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[[Category:Scripting]]
[[Category:Scripting]]
[[Category:Papyrus]]
[[Category:Papyrus]]
[[Category:Non-delayed Native Function]]
'''Member of:''' [[Debug Script]]
'''Member of:''' [[Debug Script]]



Revision as of 08:08, 12 September 2012

Member of: Debug Script

Starts profiling a single Papyrus script. Child and parent scripts are not profiled. The profile files are stored in "<game folder>/Logs/Script/Profiling". This will also cycle the older profiling logs (so log 0 becomes 1, 1 becomes 2, etc). If the script is already profiled nothing will change. Profiling requests are not saved and will be reset if you load a save game.

Syntax

Function StartScriptProfiling(string asScriptName) native global

Parameters

  • asScriptName: The name of the script to start profiling.

Return Value

None.

Examples

; Starts profiling "MySlowScript"
Debug.StartScriptProfiling("MySlowScript")

Notes

Profiling requires the "bEnableProfiling" flag in the "[Papyrus]" section of the ini file to be set to 1. Consoles will never profile in release final builds.

See Also