Difference between revisions of "StartScriptProfiling - Debug"
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== Notes == | == Notes == | ||
Profiling requires the "bEnableProfiling" flag in the "[Papyrus]" section of the ini file to be set to 1. Consoles will never profile in release final builds. | Profiling requires the "bEnableProfiling" flag in the "[Papyrus]" section of the ini file to be set to 1. Consoles will never profile in release final builds. | ||
== See Also == | == See Also == | ||
*[[Debug Script]] | *[[Debug Script]] | ||
*[[StopScriptProfiling - Debug]] | *[[StopScriptProfiling - Debug]] |
Revision as of 10:43, 8 October 2012
Member of: Debug Script
Starts profiling a single Papyrus script. Child and parent scripts are not profiled. The profile files are stored in "<game folder>/Logs/Script/Profiling". This will also cycle the older profiling logs (so log 0 becomes 1, 1 becomes 2, etc). If the script is already profiled nothing will change. Profiling requests are not saved and will be reset if you load a save game.
Syntax
Function StartScriptProfiling(string asScriptName) native global
Parameters
- asScriptName: The name of the script to start profiling.
Return Value
None.
Examples
; Starts profiling "MySlowScript"
Debug.StartScriptProfiling("MySlowScript")
Notes
Profiling requires the "bEnableProfiling" flag in the "[Papyrus]" section of the ini file to be set to 1. Consoles will never profile in release final builds.