Difference between revisions of "TextureSet"

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imported>Scornett-Bot
m (Script running global find and replace: Category:Object Classes for Category:Objects)
 
imported>Throttlekitty
(brief description of use for decalling.)
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* '''Has Model Space Normal Map:''' Whether this texture's Normal Map uses model space.
* '''Has Model Space Normal Map:''' Whether this texture's Normal Map uses model space.
* '''Decal Data:''' Additional properties if this texture set can be used as a decal. Only texture sets with this checked will function as decals.
* '''Decal Data:''' Additional properties if this texture set can be used as a decal. Only texture sets with this checked will function as decals.
To use a TextureSet as a decal, simply drag one from the Object Window to the Render View.  The direction of the arrow indicates where the texture will project.  This is commonly used to apply blood decals in a scene.


[[Category:Miscellaneous]]
[[Category:Miscellaneous]]
[[Category:Object Classes]]
[[Category:Object Classes]]

Revision as of 15:06, 31 January 2012

A TextureSet object represents a collection of texture files (.DDS files).

TextureSet Dialog

  • ID: The form's Editor ID.
  • Texture List: For each of the Maps in the list, a texture can be added by selecting the row and browsing for a new file by clicking the Edit button, below.
  • Texture: The path to the currently selected texture in the Texture List. Click the Edit button to browse for a new texture.
  • Has Specular Map: Whether this texture set uses a Specular Map.
  • Has Model Space Normal Map: Whether this texture's Normal Map uses model space.
  • Decal Data: Additional properties if this texture set can be used as a decal. Only texture sets with this checked will function as decals.

To use a TextureSet as a decal, simply drag one from the Object Window to the Render View. The direction of the arrow indicates where the texture will project. This is commonly used to apply blood decals in a scene.