Difference between revisions of "Tree"

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==Tree Dialog==
==Tree Dialog==
*'''ID:''' The editor ID for the object
*'''ID:''' The editor ID for the object
*'''Trunk Flexibility:''' ?
*'''Trunk Flexibility:''' Controls animation of the root bone in a skinned mesh (horizontal only)
*'''Branch Flexibility:''' ?
*'''Branch Flexibility:''' Controls animation of secondary bones connected to the trunk (horizontal and vertical)
*'''Leaf Amplitude:''' Amplitude of the swaying animation
*'''Leaf Amplitude:''' Amplitude of the swaying animation in leaf parts of the mesh
*'''Leaf Frequency:''' Frequency of the animation (how fast it moves)
*'''Leaf Frequency:''' Frequency of the animation (how fast it moves)
*'''Tree Model:''' The model used for the object
*'''Tree Model:''' The model used for the object
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==Notes==
==Notes==
*Flexibility/Amplitude/Frequency parameters are highly dependent on the structure of the specific mesh and must be fine-tuned on a case by case basis, although a good starting point might be 3 for leaf amplitude and 1 for leaf frequency.
*Flexibility/Amplitude/Frequency parameters are highly dependent on the structure of the specific mesh and must be fine-tuned on a case by case basis, although a good starting point might be 3 for leaf amplitude and 1 for leaf frequency.
**Leaf Amplitude and Leaf Frequency parameters relate to 2D parts of a mesh that have been converted to BSLeafAnimNodes and vertex painted.
**Trunk Flexibility and Branch Flexibility control animation of 2D and 3D parts of a skinned mesh (converted to BSTreeNodes). The Trunk is the root bone and can only move along the x and y axes (to prevent the tree flopping up and down), whereas Branches are the secondary bones and can move in all directions.


==See Also==
==See Also==
*[https://wiki.beyondskyrim.org/wiki/File:BSLeafAnim.png Tree animation rigging tutorial by Mathy (Beyond Skyrim: Black Marsh 3D co-lead).]
*[https://wiki.beyondskyrim.org/wiki/File:BSLeafAnim.png Leaf animation rigging tutorial by Mathy (Beyond Skyrim: Black Marsh 3D co-lead).]


[[Category:WorldObjects]]
[[Category:WorldObjects]]

Revision as of 14:27, 19 February 2021

Trees are objects that can be placed in the world.

TreeWindow.png

Tree Dialog

  • ID: The editor ID for the object
  • Trunk Flexibility: Controls animation of the root bone in a skinned mesh (horizontal only)
  • Branch Flexibility: Controls animation of secondary bones connected to the trunk (horizontal and vertical)
  • Leaf Amplitude: Amplitude of the swaying animation in leaf parts of the mesh
  • Leaf Frequency: Frequency of the animation (how fast it moves)
  • Tree Model: The model used for the object
    • Edit: Change the model
  • Name: In game display name

Ingredient Production

  • Ingredient: The ingredient item that is produced when the tree is harvested
  • Harvest Sound: The sound to play when being harvested
    • Spring: Chance of harvesting during spring
    • Summer: Chance of harvesting during summer
    • Fall: Chance of harvesting during fall
    • Winter: Chance of harvesting during winter

Notes

  • Flexibility/Amplitude/Frequency parameters are highly dependent on the structure of the specific mesh and must be fine-tuned on a case by case basis, although a good starting point might be 3 for leaf amplitude and 1 for leaf frequency.
    • Leaf Amplitude and Leaf Frequency parameters relate to 2D parts of a mesh that have been converted to BSLeafAnimNodes and vertex painted.
    • Trunk Flexibility and Branch Flexibility control animation of 2D and 3D parts of a skinned mesh (converted to BSTreeNodes). The Trunk is the root bone and can only move along the x and y axes (to prevent the tree flopping up and down), whereas Branches are the secondary bones and can move in all directions.

See Also