Difference between revisions of "Talk:Bethesda Tutorial Customizing Weapons & Armor"
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:: -- --[[User:Chrisbburn|Chrisbburn]] 07:29, 8 February 2012 (EST) ''Have tried with the Keywords for recipes for Silver Weapons but no effect. Silver Sword stays in Misc Category. | :: -- --[[User:Chrisbburn|Chrisbburn]] 07:29, 8 February 2012 (EST) ''Have tried with the Keywords for recipes for Silver Weapons but no effect. Silver Sword stays in Misc Category. | ||
'' | '' | ||
:::: What keyword maps to which category is (I think) hard-coded. If you change e.g. the WeapMaterialSilver keyword on the items in your recipe to WeapMaterialSteel they should show up in the steel category, but there's no way to change which category a keyword 'belongs to'. So for example you can add ArmorMaterialScaled to an item so it shows up in the steel category when crafting it, but you can't make ArmorMaterialScaled point to a different category. You also can't create a new keyword and point it to an arbitrary category (to say nothing of creating a brand-new category). I presume, since you can't normally craft those weapons, they never bothered to map WeapMaterialSilver to a category, and it just gets dumped into 'Misc'. --[[User:Bluedanieru|Bluedanieru]] 08:42, 8 February 2012 (EST) | |||
Also, it seems from looking at the Skyrim.esp and what's available for editing in the CK, and SkyEdit for that matter, that there really is no way to modify recipe categories, nor create new ones. If that is the case, it should probably be noted somewhere so people don't waste their time trying to do something that one would think the editor should naturally do (especially since the GECK could do this for FO:NV). | Also, it seems from looking at the Skyrim.esp and what's available for editing in the CK, and SkyEdit for that matter, that there really is no way to modify recipe categories, nor create new ones. If that is the case, it should probably be noted somewhere so people don't waste their time trying to do something that one would think the editor should naturally do (especially since the GECK could do this for FO:NV). | ||
I'll leave this topic here for a while and if no one raises any objections or new information I intend to add both of these. | I'll leave this topic here for a while and if no one raises any objections or new information I intend to add both of these. --[[User:Bluedanieru|Bluedanieru]] 08:42, 8 February 2012 (EST) |
Revision as of 08:42, 8 February 2012
Tempering and Perks
Where does the increased tempering effectiveness associated with smithing perks fit in? Would the Vorpal Sword need still Daedric Smithing Perk to get the 2X bonus even though it was removed from the requirements to craft it? --Syneris 20:31, 7 February 2012 (EST)
Multiple Product Types in a Single Reaction
What would be the best way to create a disassembly process that would, for instance, return iron and leather both from a piece of armor? Is it possible to return 2 items types from the same process? Zengief 22:08, 7 February 2012 (EST)
- An approach I can think of would be to create a scripted item as a product of the process, then replace it with the real products when it's added to the player's inventory.
- -- Cipscis 22:11, 7 February 2012 (EST)
- So you are saying have the process return something like a bucket and then substitute the bucket with the actual products? Wouldn't the reaction show the product as whatever the scripted item is (a bucket)? Zengief 22:24, 7 February 2012 (EST)
- Yes, it would, but you could name it something like "Iron and leather", and if you're skilled enough with the right stuff you could even make it look appropriate.
- -- Cipscis 03:26, 8 February 2012 (EST)
Recipe Categories
This article doesn't explain how to get a craftable item into a particular category at the forge, which is to add the appropriate keyword. Perhaps it should?
- -- --Chrisbburn 07:29, 8 February 2012 (EST) Have tried with the Keywords for recipes for Silver Weapons but no effect. Silver Sword stays in Misc Category.
- What keyword maps to which category is (I think) hard-coded. If you change e.g. the WeapMaterialSilver keyword on the items in your recipe to WeapMaterialSteel they should show up in the steel category, but there's no way to change which category a keyword 'belongs to'. So for example you can add ArmorMaterialScaled to an item so it shows up in the steel category when crafting it, but you can't make ArmorMaterialScaled point to a different category. You also can't create a new keyword and point it to an arbitrary category (to say nothing of creating a brand-new category). I presume, since you can't normally craft those weapons, they never bothered to map WeapMaterialSilver to a category, and it just gets dumped into 'Misc'. --Bluedanieru 08:42, 8 February 2012 (EST)
Also, it seems from looking at the Skyrim.esp and what's available for editing in the CK, and SkyEdit for that matter, that there really is no way to modify recipe categories, nor create new ones. If that is the case, it should probably be noted somewhere so people don't waste their time trying to do something that one would think the editor should naturally do (especially since the GECK could do this for FO:NV).
I'll leave this topic here for a while and if no one raises any objections or new information I intend to add both of these. --Bluedanieru 08:42, 8 February 2012 (EST)