Difference between revisions of "Talk:Bethesda Tutorial Dialogue"

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imported>Saah88
imported>Saah88
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By the way,
By the way,
there is a working addon, but it is quite "sophisticated", 6 MB size, author even recorded audio for Bendu Olo automatic greetings, so unlike default (for non-english client), he greets in english (with the same voice as he talks about tutorial quest). Addon link: [http://steamcommunity.com/sharedfiles/filedetails/?id=10361 Steam Workshop]
there is a working addon, but it is quite "sophisticated", 6 MB size, author even recorded audio for Bendu Olo automatic greetings, so unlike default (for non-english client), he greets in english (with the same voice as he talks about tutorial quest). Addon link: [http://steamcommunity.com/sharedfiles/filedetails/?id=10361 Steam Workshop]
Edit:
downloaded xWMAEncode.exe to convert sound files to *.xwm, so now i have *.wav, *.lip and *.xwm files, still does not work... Tried to convert back from xwm to wav to check if sound files work in windows player - they do.
i did everything up to beginning of objective tutorial. when i export dialogue and open it in Excel.exe, all needed files are "FOUND". Maybe they do not load in skyrim? maybe i should somehow make archive pack of my plugin to work?
also need to confirm, that this issue is not happening to someone else with windows7 64-bit.

Revision as of 08:51, 4 March 2012

Selecting a recording device

Is anyone else unable to record voice (using a USB Headset / Windows 7 x64) ? The input format list is empty, and the Ok control is disabled.

SacredSkull

^ I also have this problem with the blank input format list with the grayed out OK button. Hoping someone from bethesda can help us get past this, I want to voice my own NPCs! :( super6plx

While I'm facing the same problem, it seems to work fine for me if I choose the correct recording device (default windows device doesn't seem to work). Even though I cannot specify an input format, I'm able to record audio and lypsync it.
--Drmccoy 04:47, 10 February 2012 (EST)
I used to have a similar problem. For me, recording and previewing worked, but the npc's in-game wouldn't use the voice. Make sure you've assigned a voice type to the actor. I created a new voice type and assigned it in the actor-creation menu. I think that fixed it for me (I still have the blank input/grey ok button, but it doesn't matter, as the character sais the lines it should). In other news, can anyone tell me if it's possible to import wav-files, instead of recording them? And where to edit the general dialogue of a character? (Hey there, I give up, Ouch, etc.) Mr6 19:56, 15 February 2012 (EST)
What if I even cannot preview the recorded sound? (It's still recorded and listenable if you find it in the Skyrim directory). I don't care about the sounds. The problem is the dialogue texts fades too fast. :( You can't read it. --Orwen 17:27, 13 February 2012 (EST)
Have you tried recording a sample quiet sound? (just hitting the record button for a few seconds) That should clear that problem up. Otherwise, you could always try and hit the forums of the creationkit about those issues. I think that's a better place for questions like those than the Wiki.
--Drmccoy 01:34, 14 February 2012 (EST)

Recording A Temp Track

The tutorial explains quite well how to record a temporary track, except for the issues mentioned above, but what about the final voice recording? Say I have written about 100 lines for my NPC, is there a way to record them all in one session? How did the folks at Bethesda do it?

Mr6 21:02, 15 February 2012 (EST)
You can record all your lines via the tool of your preference. You will have to assign each sound to it's dialogue though, via the "Select Sound" Button. I'm not sure wether that method is appropriate or wether Bethesda used it or not, but it works. Hope it helped a little.
--Drmccoy 10:05, 16 February 2012 (EST)

Starting a quest by reading a book

Anyone that knows how to start a quest, by reading a book or note? --Regards, DarkruneDK 15:09, 9 February 2012 (EST)

You should be able to link a papyrus script to your book, something like that:
 Event OnActivate(ObjectReference akActionRef)
   MyQuestIDHere.SetStage(10)
 endEvent

With MyQuestIDHere being the ID of the quest you wish to start and 10 being the first Index of its stages. Hit the Forums or [[1]] for more Info

--Drmccoy 04:50, 10 February 2012 (EST)
See Book: book objects also have a Script property that you could add this script to. --Catwheezle 13:46, 17 February 2012 (EST)

could not get the flowchart object error

Everytime I try to use dialogue views I get a the error could not get the flowchart object and after click on ok there appears dialogue view editing will not be available as the flowchart dll failed to register succesfully. And thanks to that I can't use the dialogue view and edit the dialogue.Has anyone a answerhow to solve this.

This is all just an assumption, but you could try one or more of the following:
1.) Reinstall the CS
2.) Reinstall Skyrim
3.) Update to the latest Version of .Net
4.) Update to the latest Version of DirectX
5.) If you're not able to get that error away, you can still write dialogue using the old way (see Oblivion CS Wiki), which is actually more comfortable for some people out there (incl. me)
--Drmccoy 03:38, 13 February 2012 (EST)

New dialogue needs silent sounds -> Automation for it?

Is there a tool like GECKO to create silent sound files for all dialogue in a mod? It is insanely time consuming to do it for all dialogue via CK. Or even Elys Silent sound tool would be helpful.

AFAIK there is currently no tool availible for that, even though the GECKO creator is planing to release for SKYRIM. You could of course select the same sound file recorded once for every sound file?
--Drmccoy 05:04, 15 February 2012 (EST)

Recording dialog tracks breaks quest

It seems I'm the only person getting this error, but as soon as I record temp tracks of dialog, my whole quest breaks, and my NPC turns into a mute. I've tried recording in CK, as well as via external software and then saving over the wav files that CK creates (16 bit mono WAV). I've recorded on another computer and moved the WAV file over. No change. I've even deleted all recorded wave files, and my NPC still fails to do anything.

Right before I recorded my lines, everything worked just fine. The only change was the new lines. --AurelTristen 18:00, 19 February 2012 (EST)

Could you describe exactly what you mean by "my NPC...fails to do anything". From what I gather, you go to the NPC, and he does absolutely nothing? He doesn't greet you, doesn't move, you can't initiate dialogue with him at all?--Electrosheep 09:25, 28 February 2012 (EST)

Unable to Configure Microphone. May be the cause of several other issues including inability to record new dialogue.

When trying to record new dialogue to get the lip sync right and all that, I run into a problem. When I click on the "configure" button and select my microphone, I am greeted by an "input format" box. There is no text inside and the ok button is unselectable(greyed out) I have seen at least 20 separate forums trying to solve this issue, but to no avail.

I do not believe that people are recording sounds and that just aren't playing in game. I believe they are recording nothing because their microphones are not properly set up, and cannot be as far as I can tell.

Can someone please explain why this is happening?

I have the same problem, but it doesn't matter. I can't select anything from the list, but I can record just fine. Read the comments at the top of this page, because I think your problem lies elsewhere.
Mr6 10:35, 21 February 2012 (EST)
I also have this issue, but if you go into your data folder, you can actually open the sound files that have been recorded to see if they work. Also, if your CK isn't creating the files, try reading through this[2].
--AurelTristen 20:01, 24 February 2012 (EST)

No topic text

The info text appears normally, but the topic text does not

NoTopicText.jpg

Ideas?

Try resizing it. My text doesn't show up right unless I mess with the size of each box.
--AurelTristen 20:01, 24 February 2012 (EST)
Worded like a charm, thanks--Electrosheep 09:05, 28 February 2012 (EST)

Lots of Trouble

I'm just wanting to know if anyone else is having the loads of problems I'm having and if anyone knows how to fix them. First off, I accidentally messed with a few lines of default dialogue, and now the filenames on them are pointing to my mod and not their default location. Is there anyway to edit the filename is the dialogue window? I assume not, and I'm just going to have to include them in my mod as converted wavs. Secondly, no matter what I do, NPCs won't use the dialogue and the wavs don't seem to work in the CK. They just stand in silence. I've tried recording it via the dialogue window, saving it via external programs, using a converted xwm file, nothing. It never plays when I double click the filename in the window, or when I click the preview button. I can save it fine and view it outside the CK fine but that's it.

--TittyKitty 01:30, 25 February 2012 (EST)

Yeah...I was having problems as well. A couple suggestions I might try: If you are faced with silent NPCs, check your mic volume and increase it. Also, the preview button doesn't play any specific wav file (actually it will play the last thing you recorded for all of your sounds, but it doesn't necessarily play the sound you see in the filepath) but it should play something. I can't tell you how many times I've been pissed off because my speakers won't play anything, only to find that they were either off, or the volume was turned all the way down, or they were muted, the sound was coming through headphones instead of speakers, etc, etc.--Electrosheep 09:36, 28 February 2012 (EST)

My observations

The trouble I've run into so far is that the CK wouldn't allow me to record anything (the record button was greyed, and I couldn't select anything other than "Primary Sound Capture Driver" in the configure box. This was caused by me plugging in the mic AFTER CK was started. Restarting the CK when the mic was plugged in solved this issue.

The other issue I ran into was that I thought my dialogue was all screwed up because the preview button would play the same sound for all my dialogue. However, the preview button doesn't work worth a flip, and all the sound files played normally for me in-game. --Electrosheep 09:24, 28 February 2012 (EST)

In Detail

I am trying to do this quest myself and also got problems with voice not working (fast dialogue), how do you fix it?

Some additional info:
I have done everything like in Bethesda tutorial - recorded voice files, then clicked "Save" button.
In "Edit responce" window i can see "Voice filename" field (grey-colored) "GSQ01_GSQ01MeetingBenduBra_00005A9C_1",
in Voice Type table just one row:

Voice Type: MaleDarkElf
xwm: N
wav: Y(L)
lip: Y(L)
ltf: N
path: Data\Sound\Voice\testquest.esp\MaleDarkElf\GSQ01_GSQ01MeetingBenduBra_00005A9C_1.xwm

When i browse that place on my hard disk, i see there just pair:
GSQ01_GSQ01MeetingBenduBra_00005A9C_1.lip
GSQ01_GSQ01MeetingBenduBra_00005A9C_1.wav
(no xwm file)

When i play my recorded WAVs in any windows player, i hear my recorded voice.

obviously extensions do not match, but how can i fix it?

also if it matters:
1) i use non english client of Skyrim game (CK is english, just some warnings about localization on master file loading)
2) In "Edit responce" window at the bottom there is a button "Configure" (just on the same line where "Record", "Preview", "Save" are), when i click it, a windows opens "Select audio capture device", if I select anything there and click OK, a new windos appears "Select audio format" without any options available, just an empty table, so i can just click cancel without ability to choose something else, is it just me, or you have the same bug?
3) also using win7 64-bit

By the way, there is a working addon, but it is quite "sophisticated", 6 MB size, author even recorded audio for Bendu Olo automatic greetings, so unlike default (for non-english client), he greets in english (with the same voice as he talks about tutorial quest). Addon link: Steam Workshop

Edit: downloaded xWMAEncode.exe to convert sound files to *.xwm, so now i have *.wav, *.lip and *.xwm files, still does not work... Tried to convert back from xwm to wav to check if sound files work in windows player - they do.

i did everything up to beginning of objective tutorial. when i export dialogue and open it in Excel.exe, all needed files are "FOUND". Maybe they do not load in skyrim? maybe i should somehow make archive pack of my plugin to work?

also need to confirm, that this issue is not happening to someone else with windows7 64-bit.