Difference between revisions of "Talk:GetScale - ObjectReference"
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imported>Darkconsole |
imported>Darkconsole m (→Scale Issues) |
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[http://i.imgur.com/mGA2dv6.jpg Screenshot With Scribbles.] | [http://i.imgur.com/mGA2dv6.jpg Screenshot With Scribbles.] | ||
--[[User:Darkconsole|Darkconsole]] ([[User talk:Darkconsole|talk]]) 2015-02-23T20:28:07 (EST) |
Latest revision as of 20:28, 23 February 2015
Scale Issues[edit source]
Sorry, I have been back and forth chasing this down. I think I have finally identified what is happening. Pull up the console, find an Elk or a Dear or a Fox or something, click it and do GetScale. You will get something like this: GetScale => 1.0 (with base 0.75)
SetScale will set the actual final result (and the wording on the documentation subtlety says that) GetScale will return the base scale (and the wording on that even more subtle)
I have identified it is NOT a ActorBase.GetHeight() multiplier issue, because GetHeight is returning 1.0 on all the things, rendering (Actor.GetScale() * Actor.GetActorBase().GetHeight()) moot.
Screenshot With Scribbles. --Darkconsole (talk) 2015-02-23T20:28:07 (EST)