Difference between revisions of "Talk:INI files"

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imported>WildNord
imported>Earthfiredrake
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<font color="FF0000">Important Note:</font> Others include the bsa's in other property settings but I did not find this neccesary. [[User:WildNord|WildNord]] ([[User talk:WildNord|talk]]) 2013-03-05T10:26:02 (EST)<br>
<font color="FF0000">Important Note:</font> Others include the bsa's in other property settings but I did not find this neccesary. [[User:WildNord|WildNord]] ([[User talk:WildNord|talk]]) 2013-03-05T10:26:02 (EST)<br>
* I've found that bAllowMultipleMasterLoads is the flag needed to deal with the "Multiple master files selected for load. Load operation aborted." error, though I'm still having some issues loading expansions due to confusion over string localization tables. It would be nice if the CK worked out of the box with the official content, but having a complete set of instructions someplace more obvious than this would be a start. --[[User:Earthfiredrake|Earthfiredrake]] ([[User talk:Earthfiredrake|talk]]) 2013-03-19T03:40:23 (EDT)

Revision as of 02:40, 19 March 2013

Any chance we could get an official list of the INI settings for Skyrim.ini and SkyrimPrefs.ini, along with descriptions for each? I'm aware that directly editing the INI files is generally not a good idea, but a lot of players (including myself) do it anyway, either to squeeze some extra eyecandy and/or performance out of the game, so it would be nice to know at the very least what not to change. There are countless examples on the web, but they tend to be unreliable (e.g. many tweaking guides still recommend setting iPresentInterval to 0 in Skyrim.ini/SkyrimPrefs.ini even though players found out the hard way that doing so was a Bad Thing™). Maybe include a huge disclaimer informing players that INI editing is unsupported and that they tread upon serpents and scorpions. —The preceding unsigned comment was added by 21:33, 11 February 2012 (talkcontribs) Fatlenin

Loading Dawnguard, etc into the Creation Kit

There are two lines that need to be added into a SkyrimEditorCustom.ini (INI files - User Defined) file to ensure expansion files are loaded into the Creation Kit:

[General]
bAllowMultipleMasterFiles=1

[Archive]
SResourceArchiveList2=Skyrim - Shaders.bsa, Update.bsa, Hearthfire.bsa, Dawnguard.bsa, Dragonborn.bsa

Important Note: Others include the bsa's in other property settings but I did not find this neccesary. WildNord (talk) 2013-03-05T10:26:02 (EST)

  • I've found that bAllowMultipleMasterLoads is the flag needed to deal with the "Multiple master files selected for load. Load operation aborted." error, though I'm still having some issues loading expansions due to confusion over string localization tables. It would be nice if the CK worked out of the box with the official content, but having a complete set of instructions someplace more obvious than this would be a start. --Earthfiredrake (talk) 2013-03-19T03:40:23 (EDT)