Difference between revisions of "Talk:List of Animation Variables"
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imported>FR dZastrX m |
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There are animations variables not only in 0_master.hkx, but also in other .hkx files, '''AND''' for each kind of actor race ( chicken, wolves, etc... ) | There are animations variables not only in 0_master.hkx, but also in other .hkx files, '''AND''' for each kind of actor race ( chicken, wolves, etc... ) | ||
For playable characters races only, I made here a full dump, including a few more vars and allowing to understand better the role of some, in case it could be useful for anyone : | For playable characters races only, I made here a full dump, including a few more vars and allowing to understand better the role of some, in case it could be useful for anyone : | ||
'''***************************** 0_master.hkx''' | '''***************************** 0_master.hkx''' | ||
Speed , | |||
Direction , | Direction , | ||
TurnDelta , | TurnDelta , | ||
Line 224: | Line 226: | ||
IsBleedingOutTransition | IsBleedingOutTransition | ||
'''***************************** 1hm_behavior.hkx''' | '''***************************** 1hm_behavior.hkx''' | ||
Line 327: | Line 330: | ||
IsBleedingOutTransition | IsBleedingOutTransition | ||
'''***************************** 1hm_locomotion.hkx''' | '''***************************** 1hm_locomotion.hkx''' | ||
Line 347: | Line 351: | ||
bAllowRotation | bAllowRotation | ||
''' | |||
***************************** bashbehavior.hkx | '''***************************** bashbehavior.hkx''' | ||
blendFast , | blendFast , | ||
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iIsInSneak , | iIsInSneak , | ||
iRightHandType | iRightHandType | ||
'''***************************** blockbehavior.hkx''' | '''***************************** blockbehavior.hkx''' | ||
Line 393: | Line 397: | ||
RotMax | RotMax | ||
'''***************************** bow_direction_behavior.hkx''' | '''***************************** bow_direction_behavior.hkx''' | ||
Line 404: | Line 409: | ||
IsSneaking , | IsSneaking , | ||
bPerkQuickShot | bPerkQuickShot | ||
'''***************************** horsebehavior.hkx''' | '''***************************** horsebehavior.hkx''' | ||
Line 483: | Line 489: | ||
bNoHeadTrack , | bNoHeadTrack , | ||
IsMoving | IsMoving | ||
'''***************************** idlebehavior.hkx''' | '''***************************** idlebehavior.hkx''' | ||
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bBlendOutSlow , | bBlendOutSlow , | ||
bMotionDrivenDialogue | bMotionDrivenDialogue | ||
'''***************************** magicbehavior.hkx''' | '''***************************** magicbehavior.hkx''' | ||
Line 587: | Line 595: | ||
IsInCastState , | IsInCastState , | ||
IsCastingDual , | IsCastingDual , | ||
'''***************************** mt_behavior.hkx''' | '''***************************** mt_behavior.hkx''' | ||
Line 655: | Line 664: | ||
bHumanoidFootIKEnable , | bHumanoidFootIKEnable , | ||
bWantCastVoice , | bWantCastVoice , | ||
'''***************************** shout_behavior.hkx''' | '''***************************** shout_behavior.hkx''' | ||
Line 695: | Line 705: | ||
iMagicEquipped , | iMagicEquipped , | ||
currentDefaultState , | currentDefaultState , | ||
'''***************************** sprintbehavior.hkx''' | '''***************************** sprintbehavior.hkx''' | ||
Line 712: | Line 723: | ||
weaponSpeedMult , | weaponSpeedMult , | ||
iSyncSprintState | iSyncSprintState | ||
'''***************************** staggerbehavior.hkx''' | '''***************************** staggerbehavior.hkx''' | ||
Line 724: | Line 736: | ||
bAllowRotation , | bAllowRotation , | ||
IsPlayer | IsPlayer | ||
'''***************************** weapequip.hkx''' | '''***************************** weapequip.hkx''' |
Latest revision as of 11:50, 1 March 2013
There are animations variables not only in 0_master.hkx, but also in other .hkx files, AND for each kind of actor race ( chicken, wolves, etc... )
For playable characters races only, I made here a full dump, including a few more vars and allowing to understand better the role of some, in case it could be useful for anyone :
***************************** 0_master.hkx
Speed , Direction , TurnDelta , iSyncIdleLocomotion , SpeedWalk , SpeedRun , fSpeedMin , useShield , useMLh , blendMoveStart , blendMoveStop , blendDefault , WalkSpeedMult , TurnDeltaDamped , TurnMin , IsFirstPerson , Pitch , PitchLook , blendAttackPowerFast , blendAttackPowerSlow , blendFast , IsPlayer , attackPowerStartTime , blendMove1stP , IntVariable , IsNPC , blendSlow , PitchDefault , PitchOverride , staggerMagnitude , blockDown , blockLeft , blockRight , blockUp , recoilMagnitude , iRightHandType , IsBlocking , iWantBlock , IsAttackReady , iAnnotation , SpeedSampled , bMotionDriven , blendAttackRelease , attackComboStartFraction , blendAttackCombo , attackIntroLength , IsShouting , weaponSpeedMult , iSyncTurnState , i1stPerson , IsSprinting , bIsSynced , IsBlockHit , TimeDelta , PitchOffset , PitchAcc , PitchThresh , UsePitch , DisablePitch , weapAdj , iLeftHandType , weapChangeStartFraction , 1stPRot , 1stPRotDamped , RotMax , PitchManualOverride , SpeedAcc , IsCastingRight , IsCastingLeft , CastBlend , bVoiceReady , bWantCastLeft , bWantCastRight , bWantCastVoice , BlendDamped , b1HM_MLh_attack , Is1HM , i1HMState , RawBlend , BlendAcc , b1HMCombat , bAnimationDriven , bCastReady , IsStaggering , IsRecoiling , IsAttacking , IsInCastState , bleedoutTurnMult , IsInCastStateDamped , bAllowRotation , bMagicDraw , CastBlendDamped , bMLh_Ready , bMRh_Ready , iState , iState_NPCSprinting , iState_NPCDefault , fIsFirstPerson , bInMoveState , iState_NPCSneaking , iState_NPCBowDrawn , BoolVariable , DualMagicState , iDualMagicState , InDualMagicState , iState_NPCBlocking , iState_NPCBleedout , iBlockState , bSprintOK , iSyncSprintState , IsEquipping , IsUnequipping , iIsInSneak , currentDefaultState , bowZoom , bowZoomAmt , bIdlePlaying , iMagicEquipped , iEquippedItemState , iMagicState , IsCastingDual , bIsDialogueExpressive , iIsDialogueExpressive , bAnimObjectLoaded , fEquipWeapAdj , bEquipUnequip , bAttached , bodyMorphWeight , IsBashing , bEquipOK , IsBleedingOut , fMagicForceEquipBlendValue , FemaleOffset , blendVerySlow , blendDialogue , iSyncIdleState , fIdleTimer , bIsH2HSolo , AdditiveHeadTransl , AdditiveHeadScale , AdditiveHeadRot , 2HMweaponSpeedMult , iState_NPC1HM , iState_NPC2HM , iState_NPCBow , iState_NPCMagic , iState_NPCMagicCasting , iState_NPCHorse , iState_HorseSprint , iCharacterSelector , randomStartTime , bHeadTracking , bIsRiding , fMinSpeed , iCombatStance , turnSpeedMult , iSyncTurnDirection , fTwistDirection , IntDirection , DirectionRange , DirectionRangeDamped , DirectionDamped , IsDismounting , TargetLocation , bTalkable , bNeutralState , CastOK , blendFromAnimDriven , walkBackRate , bRitualSpellActive , SwimDirection , iRegularAttack , IsAttackReady_32 , camerafromx , camerafromy , camerafromz , VelocityZ , bInJumpState , LookAtOutOfRange , iRightHandEquipped , iLeftHandEquipped , testInt , iIsPlayer , SpeedDamped , bodyMorphMuscular , bHeadTrackSpine , IsSneaking , iGetUpType , iState_NPCAttacking , iState_NPCPowerAttacking , iState_NPCAttacking2H , LookAtOnGain , LookAtOffGain , LookAtEyeOnGain , LookAtEyeOffGain , iDrunkVariable , iState_NPCDrunk , leftWeaponSpeedMult , bLeftHandAttack , BlendJump , bIsInMT , BoolVariable00 , bHumanoidFootIKEnable , testPitchOffset , bBowDrawn , IsBeastRace , bHumanoidFootIKDisable , iTempSwitch , iState_NPCBowDrawnQuickShot , iState_NPCBlockingShieldCharge , bStaggerPlayerOverride , bNoStagger , bIsStaffLeftCasting , Is3rdPKillOnly , bPerkShieldCharge , bPerkQuickShot , m_bEnablePitchTwistModifier , m_worldFromModelFeedbackGain , IsBleedingOutTransition
***************************** 1hm_behavior.hkx
blendDefault , blendFast , blendMoveStart , blendMove1stP , blendMoveStop , TurnDelta , Direction , SpeedDamped , i1stPerson , IsSprinting , IsPlayer , TurnDeltaDamped , IsNPC , IsFirstPerson , iSyncTurnState , iSyncIdleLocomotion , 1stPRot , 1stPRotDamped , IsAttackReady , IsRecoiling , blendAttackCombo , blendAttackPowerFast , blendAttackRelease , Speed , weaponSpeedMult , attackIntroLength , attackPowerStartTime , bAllowRotation , IsAttacking , IsBlockHit , IsBlocking , staggerMagnitude , IsStaggering , DisablePitch , bIsSynced , iWeaponReady , IsShouting , iWantBlock , bVoiceReady , i1HMState , TurnMin , iLeftHandType , RotMax , bWantCastLeft , bWantCastVoice , bInMoveState , iState , iState_NPCDefault , iBlockState , iIsPlayer , iIsInSneak , iSyncSprintState , IsCastingLeft , iRightHandType , CastOK , iState_NPC1HM , ZoomAcc , TimeDelta , iState_NPCBow , Pitch , iState_NPCSneaking , bowZoomAmt , bowZoom , bMLh_Ready , iRegularAttack , bAnimationDriven , bEquipOK , iRightHandEquipped , iLeftHandEquipped , iState_NPCSprinting , AimHeadingCurrent , AimPitchCurrent , AimHeadingMax , AimPitchMax , camerafromx , camerafromy , camerafromz , AimGainOn , AimGainOff , bDisableInterp , IsSneaking , bAimActive , BowAimOffsetPitch , BowAimOffsetHeading , leftWeaponSpeedMult , bLeftHandAttack , bBowDrawn , IsBeastRace , SpeedSampled , bPerkQuickDraw , bHeadTrackSpine , bForceIdleStop , Is3rdPKillOnly , IsInDWattack , bPerkQuickShot , bPerkShieldCharge , m_bEnablePitchTwistModifier , bShortKillMove , bLongKillMove , IsBleedingOutTransition
***************************** 1hm_locomotion.hkx
blendDefault , Direction , SpeedSampled , IsSprinting , iState , bInMoveState , iSyncSprintState , bSprintOK , iIsInSneak , iState_NPCSneaking , iRightHandType , iState_NPC1HM , iState_NPC2HM , iLeftHandType , iState_NPCBow , IsSneaking , bAllowRotation
***************************** bashbehavior.hkx
blendFast , IsBashing , iLeftHandType , bAllowRotation , iIsInSneak , iRightHandType
***************************** blockbehavior.hkx
blendDefault , blendFast , IsBlockHit , blendMoveStop , blendMoveStart , IsPlayer , TurnDelta , TurnDeltaDamped , IsNPC , IsFirstPerson , iSyncTurnState , Direction , SpeedSampled , i1stPerson , IsSprinting , iSyncIdleLocomotion , IsBlocking , iLeftHandType , iRightHandType , TurnMin , iState , iState_NPCBlocking , iBlockState , IsAttackReady , camerafromx , camerafromy , camerafromz , AllowBlockModify , bAllowRotation , iIsInSneak , IsSneaking , RotMax
***************************** bow_direction_behavior.hkx
Direction , SpeedSampled , blendDefault , iIsInSneak , iState_NPCSneaking , iState , 2HMweaponSpeedMult , IsSneaking , bPerkQuickShot
***************************** horsebehavior.hkx
iSyncIdleLocomotion , blendDefault , fMinSpeed , Speed , iSyncTurnDirection , iSyncForwardState , TurnDelta , fMinTurnDelta , turnSpeedMult , iCombatStance , bHeadTrackingOn , TargetLocation , m_onOffGain , m_groundAscendingGain , m_groundDescendingGain , m_footPlantedGain , m_footRaisedGain , m_footUnlockGain , m_worldFromModelFeedbackGain , m_errorUpDownBias , m_alignWorldFromModelGain , m_hipOrientationGain , m_footPlantedAnkleHeightMS , m_footRaisedAnkleHeightMS , m_maxAnkleHeightMS , m_minAnkleHeightMS , blendFast , bAnimationDriven , bAllowRotation , bHeadTracking , bDisableHeadTrack , IsRecoiling , IsStaggering , IsAttacking , staggerMagnitude , IsBleedingOut , bIsSynced , bEquipOK , bCanHeadTrack , blendVerySlow , isIdleSitting , bMirroredAttack , iState , iCharacterSelector , fMinMoveSpeed , Direction , IsAttackReady , iState_HorseDefault , TurnDeltaDamped , iSyncSprintState , iState_HorseSprint , fTwistDirection , IsSprinting , HorseSpeedSampled , DirectionDamped , DirectionRange , DirectionRangeDamped , IsBashing , IsDismounting , blendFromAnimDriven , walkBackRate , walkBackSpeedMult , camerafromx , camerafromy , camerafromz , bInJumpState , iState_HorseFall , iGetUpType , bInSwimState , iState_HorseSwim , staggerDirection , blendSlow , bForceIdleStop , bHorseFootIKEnable , bNoHeadTrack , IsMoving
***************************** idlebehavior.hkx
bHeadTrackSpine , bIdleBeforeConversation , bForceIdleStop , bAnimationDriven , bAnimationDrivenDialogue , bBlendOutSlow , bMotionDrivenDialogue
***************************** magicbehavior.hkx
blendDefault , blendMove1stP , blendMoveStop , blendMoveStart , IsPlayer , TurnDelta , TurnDeltaDamped , IsNPC , IsFirstPerson , iSyncTurnState , bMotionDriven , IsInCastStateDamped , Direction , SpeedSampled , IsInCastState , 1stPRot , 1stPRotDamped , i1stPerson , iSyncSprintState , iIsInSneak , iSyncIdleLocomotion , bMRh_Ready , staggerMagnitude , IsStaggering , IsAttackReady , IsCastingRight , blendFast , iWeaponReady , IsShouting , iState , iState_NPCDefault , iState_NPCSneaking , InDualMagicState , iDualMagicState , bMLh_Ready , IsCastingLeft , CastBlendDamped , iLeftHandType , iRightHandType , iState_NPCSneaking , TurnMin , IsCastingDual , RotMax , Speed , MagicLeftActive , IsAttacking , iState_NPCMagic , iState_NPCMagicCasting , testInt , SpeedDamped , AimHeadingCurrent , AimPitchCurrent , camerafromx , camerafromy , camerafromz , AimHeadingMax , AimPitchMax , AllowMagicModify , AimGainOn , AimGainOff , bDisableInterp , IsSneaking , bAimActive , MagicAimOffsetHeading , MagicAimOffsetPitch , bHeadTrackSpine , NotCasting , bWantCastLeft , bWantCastRight , bWantCastVoice , CastBlend , CastBlendGain , bowZoomAmt , ZoomAcc , TimeDelta , iWantBlock01 , bowZoom , Pitch , BowAimOffsetHeading , BowAimOffsetPitch
***************************** magic_readied_direction_behavior.hkx
Direction , SpeedSampled , IsInCastStateDamped , iLeftHandType , iRightHandType , iSyncIdleLocomotion , IsInCastState , IsCastingDual ,
***************************** mt_behavior.hkx
blendDefault , bAnimationDriven , Direction , SpeedSampled , iSyncSprintState , iIsDialogueExpressive , iSyncIdleLocomotion , iLeftHandType , blendMoveStart , blendMove1stP , blendMoveStop , IsFirstPerson , TurnDelta , iIsInSneak , IsPlayer , IsNPC , bodyMorphWeight , i1stPerson , bIdlePlaying , iSyncTurnState , blendFast , bVoiceReady , weapAdj , bSprintOK , blendVerySlow , blendDialogue , iSyncDialogueResponse , iSyncIdleState , bodyMorphMuscular , AdditiveHeadTransl , AdditiveHeadRot , AdditiveHeadScale , randomStartTime , bTalkable , bNeutralState , bHeadTracking , TargetLocation , camerafromx , camerafromy , camerafromz , LookAtOutOfRange , bHeadTrackSpine , IsSneaking , bIsSynced , LookAtOnGain , LookAtOffGain , LookAtEyeOnGain , LookAtEyeOffGain , iDrunkVariable , bForceIdleStop , bAllowRotation , bEquipOK , bBlendOutSlow , isInFurniture , bIdleBeforeConversation , bMotionDrivenDialogue , bAnimationDrivenDialogue , bHDDialogue , bHHDialogue , bNoStagger , bTalkableWithItem , isCarryItem , iIsPlayer , bHumanoidFootIKEnable , bWantCastVoice ,
***************************** shout_behavior.hkx
blendDefault , blendFast , IsPlayer , TurnDelta , TurnDeltaDamped , IsNPC , IsFirstPerson , blendMoveStop , iSyncTurnState , Direction , SpeedSampled , i1stPerson , iSyncSprintState , bMotionDriven , iSyncIdleLocomotion , staggerMagnitude , IsStaggering , bAnimationDriven , IsRecoiling , bAllowRotation , IsShouting , TurnMin , iRightHandType , bEquipOK , IsAttackReady_32 , iIsInSneak , IsAttackReady , iRightHandEquipped , iLeftHandEquipped , IsSneaking , IsSprinting , bSprintOK , iSyncIdleState , iState , iState_NPCDefault , iMagicEquipped , currentDefaultState ,
***************************** sprintbehavior.hkx
iRightHandType , IsSprinting , iState , iState_NPCSprinting , iIsInSneak , blendDefault , iLeftHandType , i1stPerson , iRightHandEquipped , Int32Variable , iLeftHandEquipped , bAllowRotation , weaponSpeedMult , iSyncSprintState
***************************** staggerbehavior.hkx
staggerMagnitude , IsStaggering , iRightHandType , bEquipOK , bAnimationDriven , staggerDirection , IsFirstPerson , bAllowRotation , IsPlayer
***************************** weapequip.hkx
blendDefault , IsEquipping , TurnDelta , Direction , SpeedSampled , i1stPerson , iSyncSprintState , iSyncIdleLocomotion , staggerMagnitude , IsStaggering , PitchManualOverride , bEquipUnequip , iRightHandType , iLeftHandType , iIsInSneak , IsSneaking