Difference between revisions of "Talk:Perk tree"
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* I'm also curious about that...And I'm also wondering whether that would, if it's possible, require Dawnguard. I would hope not, or my big modding project would be out of my reach. [[User:Malonkey1|Malonkey1]] ([[User talk:Malonkey1|talk]]) 13:22, 7 September 2012 (EDT) | * I'm also curious about that...And I'm also wondering whether that would, if it's possible, require Dawnguard. I would hope not, or my big modding project would be out of my reach. [[User:Malonkey1|Malonkey1]] ([[User talk:Malonkey1|talk]]) 13:22, 7 September 2012 (EDT) | ||
** Update: Apparently, Skills can only be added through complex scripts, and they won't level up your character or be usable through the normal GUI. Bummer of the major variety. There goes my mod. [[User:Malonkey1|Malonkey1]] ([[User talk:Malonkey1|talk]]) 20:15, 7 September 2012 (EDT) |
Latest revision as of 19:15, 7 September 2012
It should be known that just looking at this information can mark actor values as changed in your esp, even if you cancel out of the dialogs. Check your file with TESsnip to be sure extra records arent being changed. --- Fowl 21:32, 11 February 2012 (EST)
Any idea on the potential for making new Perk Trees, potentially ones that don't depend on a single stat? I am thinking for example class-related ones such as Thief that involve perks regarding Sneaking, One-handed, Bows, Pickpocketing, that don't specifically belong on the main tree and are perhaps unlocked through the questline of the Thieves Guild? --Roarian 23:03, 11 February 2012 (EST)