Difference between revisions of "Talk:Reanimate"
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imported>Fowl (Created page with "I believe IsCommandedActor() will also return true. It might make more sense for this to be Magic_Effect/Reanimate or Magic_Effect/Archetypes ~~~~") |
imported>Delfofthebla (→Animation played during Reanimate?: new section) |
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I believe IsCommandedActor() will also return true. It might make more sense for this to be [[Magic_Effect/Reanimate]] or [[Magic_Effect/Archetypes]] --- [[User:Fowl|Fowl]] 05:34, 22 February 2012 (EST) | I believe IsCommandedActor() will also return true. It might make more sense for this to be [[Magic_Effect/Reanimate]] or [[Magic_Effect/Archetypes]] --- [[User:Fowl|Fowl]] 05:34, 22 February 2012 (EST) | ||
== Animation played during Reanimate? == | |||
Does anyone know how the animation is played for the "reanimation effect"? I'm trying to replicate that in my script for the player and I just can't seem to get it to work. I've tried playing the spell effect on the player, and sending the animation events "ReanimateStart", "Reanimated", and "ReainimateStop" but nothing seems to work... | |||
--[[User:Delfofthebla|Delfofthebla]] 13:57, 29 February 2012 (EST) |
Latest revision as of 13:57, 29 February 2012
I believe IsCommandedActor() will also return true. It might make more sense for this to be Magic_Effect/Reanimate or Magic_Effect/Archetypes --- Fowl 05:34, 22 February 2012 (EST)
Animation played during Reanimate?[edit source]
Does anyone know how the animation is played for the "reanimation effect"? I'm trying to replicate that in my script for the player and I just can't seem to get it to work. I've tried playing the spell effect on the player, and sending the animation events "ReanimateStart", "Reanimated", and "ReainimateStop" but nothing seems to work... --Delfofthebla 13:57, 29 February 2012 (EST)