Difference between revisions of "Talk:SetBeastForm - Game"

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imported>Darkconsole
imported>Darkconsole
 
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== Creating Shapeshifts ==
== Creating Shapeshifts ==


If you are working on a custom shapeshift, for example, turning into a bear and back to humanoid form, you must Game.SetBeastForm AFTER Actor.SetRace to get consistent results. If you do not, the chances are high that it will be reset and your transform will be able to interact with things it should not (like horses) and most likely crash to desktop. --[[User:Darkconsole|Darkconsole]] ([[User talk:Darkconsole|talk]]) 2015-02-24T02:25:57 (EST)
If you are working on a custom shapeshift, for example, turning into a bear and back to humanoid form, you must Game.SetBeastForm AFTER Actor.SetRace to get consistent results. If you do not, the chances are high that it will be reset and your transform will be able to interact with things it should not (like horses) and most likely crash to desktop. --[[User:Darkconsole|Darkconsole]] ([[User talk:Darkconsole|talk]]) 2015-02-16T19:21:18 (EST)

Latest revision as of 02:26, 24 February 2015

Creating Shapeshifts[edit source]

If you are working on a custom shapeshift, for example, turning into a bear and back to humanoid form, you must Game.SetBeastForm AFTER Actor.SetRace to get consistent results. If you do not, the chances are high that it will be reset and your transform will be able to interact with things it should not (like horses) and most likely crash to desktop. --Darkconsole (talk) 2015-02-16T19:21:18 (EST)