Difference between revisions of "User talk:Electrosheep"
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'''MovementNoiseMult''' is an actor value that can be accessed through '''Character>Actor Values''' | '''MovementNoiseMult''' is an actor value that can be accessed through '''Character>Actor Values''' | ||
Crap, the particle effects are .nif files. I guess I'll have to figure out blender to make new ones. | |||
--[[User:Electrosheep|Electrosheep]] 15:00, 28 February 2012 (EST) |
Revision as of 15:00, 28 February 2012
Deleting Pages
Hi Electrosheep, I just noticed your comment about your "Example.jpg" file. Only very few users can actually delete pages, but what we can all do is flag a page (including "File:" pages) for deletion. To do this, you need to include the "Article for Deletion" template, which you can do by putting {{afd}} into the page (including the 2 sets of curly braces) when editing it.
I'll let you flag that file for deletion instead of doing it myself, so you can get a bit of practice :)
-- Cipscis 00:56, 19 February 2012 (EST)
How to find Object IDs
You just type "help <name of object> 0" into the console. The <name of object> is really the name of the object, not the Form ID, Object ID, Reference ID, or whatever other IDs may be floating around out there.--Electrosheep 13:55, 28 February 2012 (EST)
Particle Effects
DA02MuffleConstantSelf is the magic effect that enables the Ebony Mail Cuirass to turn the player into a shadow while sneaking. The sneaking part is handle by a condition attached to the effect (which is attached to an enchantment) called IsSneaking == 1
And now to find out what this MovementNoiseMult is
MovementNoiseMult is an actor value that can be accessed through Character>Actor Values
Crap, the particle effects are .nif files. I guess I'll have to figure out blender to make new ones. --Electrosheep 15:00, 28 February 2012 (EST)