Difference between revisions of "SetUnconscious - Actor"
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imported>Rhavlovick m (1 revision: Clobber re-import by Henning) |
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Stony.SetUnconscious(false) | Stony.SetUnconscious(false) | ||
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== Notes == | |||
* Actors cannot be unconscious and restrained in the same time - flaging the actor as unconscious unflags it as restrained, and vice versa. | |||
== See Also == | == See Also == | ||
*[[Actor Script]] | *[[Actor Script]] | ||
*[[IsUnconscious - Actor]] | *[[IsUnconscious - Actor]] | ||
*[[SetRestrained - Actor]] |
Revision as of 19:56, 11 July 2023
Member of: Actor Script
Set or clear this actor's unconscious status.
Syntax
Function SetUnconscious(bool abUnconscious = true) native
Parameters
- abUnconscious: Whether to set or clear the unconscious state.
- Default: True
Return Value
None.
Examples
; Set Stony to be unconscious
Stony.SetUnconscious()
; Clear Stony's unconscious status
Stony.SetUnconscious(false)
Notes
- Actors cannot be unconscious and restrained in the same time - flaging the actor as unconscious unflags it as restrained, and vice versa.