Difference between revisions of "ResizeIntArray - Utility"
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''' | '''SKSE member of:''' [[Utility Script]] | ||
Resizes an already existing array of Int values to the specified length. <br> | Resizes an already existing array of Int values to the specified length. (This function requires SKSE)<br> | ||
'''Be careful when using this function.''' It is possible to create arrays longer than 128 elements, and size is treated as an unsigned integer. Negative numbers will produce extremely large values, which can cause major issues. | '''Be careful when using this function.''' It is possible to create arrays longer than 128 elements, and size is treated as an unsigned integer. Negative numbers will produce extremely large values, which can cause major issues. | ||
Revision as of 17:46, 12 July 2023
SKSE member of: Utility Script
Resizes an already existing array of Int values to the specified length. (This function requires SKSE)
Be careful when using this function. It is possible to create arrays longer than 128 elements, and size is treated as an unsigned integer. Negative numbers will produce extremely large values, which can cause major issues.
Syntax
int[] Function ResizeIntArray(int[] source, int size, int fill = 0) global native
Parameters
- source: an existing array of int values.
- size: new size of the array.
- fill: a value to fill the array with.
Return Value
An Int array of size length. All elements of the array will be 0 or whatever number is specified as fill.
Examples
; let's make array length equal to available perk points, and fill all elements with 9
int[] pointsArray
pointsArray = Utility.ResizeIntArray(pointsArray, Game.GetPerkPoints(), 9)
Notes
- No need to actually create an array with new, declaring an array variable is enough.