Difference between revisions of "GetBaseObject - ActiveMagicEffect"

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imported>Tunaisafish
m (→‎Syntax: +native)
 
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MagicEffect lightEffect = ActiveLightEffect.GetBaseObject()
MagicEffect lightEffect = ActiveLightEffect.GetBaseObject()
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== Notes ==
* If the duration of a magic effect is 0, or if a magic effect has the ''No Duration'' flag, this function returns none.


== See Also ==
== See Also ==
*[[ActiveMagicEffect Script]]
*[[ActiveMagicEffect Script]]
*[[MagicEffect Script]]
*[[MagicEffect Script]]

Latest revision as of 06:57, 13 July 2023

Member of: ActiveMagicEffect Script

Obtains the MagicEffect this active magic effect is based on.

Syntax[edit | edit source]

MagicEffect Function GetBaseObject() native

Parameters[edit | edit source]

None

Return Value[edit | edit source]

The MagicEffect this active effect is based on.

Examples[edit | edit source]

; Obtain the magic effect the active effect is based on
MagicEffect lightEffect = ActiveLightEffect.GetBaseObject()

Notes[edit | edit source]

  • If the duration of a magic effect is 0, or if a magic effect has the No Duration flag, this function returns none.

See Also[edit | edit source]