Difference between revisions of "GetBaseObject - ActiveMagicEffect"
Jump to navigation
Jump to search
imported>Tunaisafish m (→Syntax: +native) |
|||
Line 21: | Line 21: | ||
MagicEffect lightEffect = ActiveLightEffect.GetBaseObject() | MagicEffect lightEffect = ActiveLightEffect.GetBaseObject() | ||
</source> | </source> | ||
== Notes == | |||
* If the duration of a magic effect is 0, or if a magic effect has the ''No Duration'' flag, this function returns none. | |||
== See Also == | == See Also == | ||
*[[ActiveMagicEffect Script]] | *[[ActiveMagicEffect Script]] | ||
*[[MagicEffect Script]] | *[[MagicEffect Script]] |
Latest revision as of 06:57, 13 July 2023
Member of: ActiveMagicEffect Script
Obtains the MagicEffect this active magic effect is based on.
Syntax[edit | edit source]
MagicEffect Function GetBaseObject() native
Parameters[edit | edit source]
None
Return Value[edit | edit source]
The MagicEffect this active effect is based on.
Examples[edit | edit source]
; Obtain the magic effect the active effect is based on
MagicEffect lightEffect = ActiveLightEffect.GetBaseObject()
Notes[edit | edit source]
- If the duration of a magic effect is 0, or if a magic effect has the No Duration flag, this function returns none.