Difference between revisions of "StartScriptProfiling - Debug"
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(→Notes: Added note concerning a visualizer) |
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== Notes == | == Notes == | ||
Profiling requires the "bEnableProfiling" flag in the "[Papyrus]" section of the ini file to be set to 1. Consoles will never profile in release final builds. | Profiling requires the "bEnableProfiling" flag in the "[Papyrus]" section of the ini file to be set to 1. Consoles will never profile in release final builds. | ||
The flamegraph visualizer [https://www.speedscope.app/ speedscope] supports all kinds of profiles that Skyrim produces, including those produced by this function. | |||
== See Also == | == See Also == | ||
*[[Debug Script]] | *[[Debug Script]] | ||
*[[StopScriptProfiling - Debug]] | *[[StopScriptProfiling - Debug]] |
Revision as of 14:50, 22 February 2024
Member of: Debug Script
Starts profiling a single Papyrus script. Child and parent scripts are not profiled. The profile files are stored in "<game folder>/Logs/Script/Profiling". This will also cycle the older profiling logs (so log 0 becomes 1, 1 becomes 2, etc). If the script is already profiled nothing will change. Profiling requests are not saved and will be reset if you load a save game.
Syntax
Function StartScriptProfiling(string asScriptName) native global
Parameters
- asScriptName: The name of the script to start profiling.
Return Value
None.
Examples
; Starts profiling "MySlowScript"
Debug.StartScriptProfiling("MySlowScript")
Notes
Profiling requires the "bEnableProfiling" flag in the "[Papyrus]" section of the ini file to be set to 1. Consoles will never profile in release final builds.
The flamegraph visualizer speedscope supports all kinds of profiles that Skyrim produces, including those produced by this function.