Difference between revisions of "SetProjectileSpeed - PO3 SKSEFunctions"
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== | == Notes == | ||
*This function changes the speed of the projectile's ''form'' and not its specific instance. | *This function changes the speed of the projectile's ''form'' and not its specific instance. | ||
**This means the above script will apply its changes to all instances of iron and daedric arrows, and not a specific one. | **This means the above script will apply its changes to all instances of iron and daedric arrows, and not a specific one. |
Revision as of 11:11, 20 April 2024
SKSE Member of: PO3_SKSEFunctions
Sets the speed of the projectile set in the first parameter. (This function requires PowerOfThree's Papyrus Extender)
Syntax
Function SetProjectileSpeed(Projectile akProjectile, float afSpeed) global native
Parameters
- akProjectile : The projectile whose speed is to be changed.
- afSpeed: The new value to assign the projectile.
Return Value
None
Examples
; Make an iron arrow move extremely slowly, and a daedric arrow nearly hitscan.
projectile property ArrowDaedricProjectile auto
projectile property ArrowIronProjectile auto
PO3_SKSEFunctions.SetProjectileSpeed(ArrowIronProjectile, 1)
PO3_SKSEFunctions.SetProjectileSpeed(ArrowDaedricProjectile, 9999999)
Notes
- This function changes the speed of the projectile's form and not its specific instance.
- This means the above script will apply its changes to all instances of iron and daedric arrows, and not a specific one.