Difference between revisions of "SetAnimationVariableBool - ObjectReference"

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(→‎Notes: why was this an external link? it broke when Bethesda tacked on the FO4 wiki)
m (→‎Notes: Updated animation variable list link and removed broken old beth forums link.)
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== Notes ==
== Notes ==
*A full list of variables can be found here: [[List of Animation Variables]].
*A full list of variables can be found here: [https://ck.uesp.net/wiki/Talk:GetAnimationVariableBool_-_ObjectReference/ List of Animation Variables].
 
*External discussion thread is available [http://forums.bethsoft.com/topic/1360112-full-dump-of-all-animation-variables/ here.]


== See Also ==
== See Also ==

Revision as of 18:25, 27 May 2024

Member of: ObjectReference Script

Sets the value of a variable on the reference's animation graph - Bool version.

Syntax

Function SetAnimationVariableBool(string asVariableName, bool abNewValue) native

Parameters

  • asVariableName: The name of the variable to read from the graph.
  • abNewValue: The new variable value.

Return Value

Examples

; Force graph in to animation driven state
SetAnimationVariableBool("bAnimationDriven", true)

Notes

See Also