AddKeyIfNeeded - ObjectReference: Difference between revisions

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== Syntax ==
== Syntax ==
<source lang="papyrus">
<syntaxhighlight lang="papyrus">
Function AddKeyIfNeeded(ObjectReference ObjectWithNeededKey)
Function AddKeyIfNeeded(ObjectReference ObjectWithNeededKey)
key NeededKey = ObjectWithNeededKey.GetKey()
key NeededKey = ObjectWithNeededKey.GetKey()
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EndIf
EndIf
EndFunction
EndFunction
</source>
</syntaxhighlight>


== Parameters ==
== Parameters ==
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== Examples ==
== Examples ==
<source lang="papyrus">
<syntaxhighlight lang="papyrus">
; Creates a key to BobsDoorRef and puts it in BobRef's inventory if BobRef doesn't already have that key in his inventory.
; Creates a key to BobsDoorRef and puts it in BobRef's inventory if BobRef doesn't already have that key in his inventory.
BobRef.AddKeyIfNeeded(BobsDoorRef)
BobRef.AddKeyIfNeeded(BobsDoorRef)
</source>
</syntaxhighlight>


== See Also ==
== See Also ==

Latest revision as of 20:53, 5 September 2026

Member of: ObjectReference Script

Checks this object's inventory for a key used by the parameter ObjectWithNeededKey. If this object does not have the key, it creates it and adds it to its inventory.

Syntax[edit | edit source]

Function AddKeyIfNeeded(ObjectReference ObjectWithNeededKey)
	key NeededKey = ObjectWithNeededKey.GetKey()
	if NeededKey != None
		if GetItemCount(NeededKey) == 0
			AddItem(NeededKey)
		EndIf
	EndIf
EndFunction

Parameters[edit | edit source]

  • ObjectWithNeededKey: The reference that is locked with a key. It will create a key to this object and add it to the calling object if the calling object doesn't already have one.

Return Value[edit | edit source]

None.

Examples[edit | edit source]

; Creates a key to BobsDoorRef and puts it in BobRef's inventory if BobRef doesn't already have that key in his inventory.
BobRef.AddKeyIfNeeded(BobsDoorRef)

See Also[edit | edit source]