GetBaseObject - ObjectReference: Difference between revisions
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imported>Rhavlovick m (1 revision: Clobber re-import by Henning) |
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== Syntax == | == Syntax == | ||
< | <syntaxhighlight lang="papyrus"> | ||
Form Function GetBaseObject() native | Form Function GetBaseObject() native | ||
</ | </syntaxhighlight> | ||
== Parameters == | == Parameters == | ||
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== Examples == | == Examples == | ||
< | <syntaxhighlight lang="papyrus"> | ||
; Obtains the base weapon for this reference | ; Obtains the base weapon for this reference | ||
Weapon sword = SwordOfDoomProperty.GetBaseObject() as Weapon | Weapon sword = SwordOfDoomProperty.GetBaseObject() as Weapon | ||
</ | </syntaxhighlight> | ||
== Notes == | == Notes == | ||
Latest revision as of 19:58, 5 September 2026
Member of: ObjectReference Script
Obtains the base object for this reference.
Syntax[edit | edit source]
Form Function GetBaseObject() nativeParameters[edit | edit source]
None.
Return Value[edit | edit source]
The base object for this reference.
Examples[edit | edit source]
; Obtains the base weapon for this reference
Weapon sword = SwordOfDoomProperty.GetBaseObject() as WeaponNotes[edit | edit source]
If this function is called on a leveled Actor it will return the base object shown in the editor (the leveled actor base) and it will NOT return the temporary base object of the actor in the world. To obtain that base object, use GetLeveledActorBase on the actor instead.