SetOpen - ObjectReference: Difference between revisions
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imported>Rasikko m (→Notes: clarified note a little better.) |
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== Syntax == | == Syntax == | ||
< | <syntaxhighlight lang="papyrus"> | ||
Function SetOpen(bool abOpen = true) native | Function SetOpen(bool abOpen = true) native | ||
</ | </syntaxhighlight> | ||
== Parameters == | == Parameters == | ||
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== Examples == | == Examples == | ||
< | <syntaxhighlight lang="papyrus"> | ||
; Opens this door | ; Opens this door | ||
JailDoor.SetOpen() | JailDoor.SetOpen() | ||
</ | </syntaxhighlight> | ||
<br/> | <br/> | ||
< | <syntaxhighlight lang="papyrus"> | ||
; Closes this door | ; Closes this door | ||
JailDoor.SetOpen(false) | JailDoor.SetOpen(false) | ||
</ | </syntaxhighlight> | ||
== Notes == | == Notes == | ||
Latest revision as of 20:21, 5 September 2026
Member of: ObjectReference Script
Opens or closes this object.
Syntax[edit | edit source]
Function SetOpen(bool abOpen = true) nativeParameters[edit | edit source]
- abOpen: Whether to open or close this object
- Default: True
Return Value[edit | edit source]
None
Examples[edit | edit source]
; Opens this door
JailDoor.SetOpen()
; Closes this door
JailDoor.SetOpen(false)Notes[edit | edit source]
- When used to open a door, it will also remove any lock level that is placed on it.