SetScale - ObjectReference: Difference between revisions

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(→‎Notes: Changed crash warning to indicate the version of Skyrim this was reported from.)
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== Syntax ==
== Syntax ==
<source lang="papyrus">
<syntaxhighlight lang="papyrus">
Function SetScale(float afScale) native
Function SetScale(float afScale) native
</source>
</syntaxhighlight>


== Parameters ==
== Parameters ==
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== Examples ==
== Examples ==
<source lang="papyrus">
<syntaxhighlight lang="papyrus">
; Set the statue to be twice as big as the original art size
; Set the statue to be twice as big as the original art size
StatueProperty.SetScale(2.0)
StatueProperty.SetScale(2.0)
</source>
</syntaxhighlight>


== Notes ==
== Notes ==

Latest revision as of 20:21, 5 September 2026

Member of: ObjectReference Script

Sets the object's current scale.

Syntax[edit | edit source]

Function SetScale(float afScale) native

Parameters[edit | edit source]

  • afScale: The overall scale of the object

Return Value[edit | edit source]

None.

Examples[edit | edit source]

; Set the statue to be twice as big as the original art size
StatueProperty.SetScale(2.0)

Notes[edit | edit source]

  • Using SetScale() doesn't change an object reference's collision information. A known exception is for unloaded actors. Collision will continue to occur with the reference as if it were its original size.
    • This is in contrast to the Creation Kit's Scale option, which does rescale a preplaced reference's collision mesh.
  • Calling this function repeatedly over a short span of time may cause a crash to desktop for the 32bit version of Skyrim(v1.9.32) aka "Oldrim".

See Also[edit | edit source]