StopStackProfiling - Debug: Difference between revisions

From the CreationKit Wiki
Jump to navigation Jump to search
imported>JLundin
No edit summary
m (Convert source tags to syntaxhighlight)
 
Line 7: Line 7:


== Syntax ==
== Syntax ==
<source lang="papyrus">
<syntaxhighlight lang="papyrus">
Function StopStackProfiling() native global
Function StopStackProfiling() native global
</source>
</syntaxhighlight>


== Parameters ==
== Parameters ==
Line 18: Line 18:


== Examples ==
== Examples ==
<source lang="papyrus">
<syntaxhighlight lang="papyrus">
; Lots of slow script here
; Lots of slow script here
; Stops profiling this current stack
; Stops profiling this current stack
Debug.StopStackProfiling()
Debug.StopStackProfiling()
</source>
</syntaxhighlight>


== Notes ==
== Notes ==

Latest revision as of 21:23, 5 September 2026

Member of: Debug Script

Stops profiling a single Papyrus stack. The profile files are stored in "<game folder>/Logs/Script/Profiling". This will also cycle the older profiling logs (so log 0 becomes 1, 1 becomes 2, etc). If the stack is not currently profiled nothing will change.

Syntax[edit | edit source]

Function StopStackProfiling() native global

Parameters[edit | edit source]

None.

Return Value[edit | edit source]

None.

Examples[edit | edit source]

; Lots of slow script here
; Stops profiling this current stack
Debug.StopStackProfiling()

Notes[edit | edit source]

Profiling requires the "bEnableProfiling" flag in the "[Papyrus]" section of the ini file to be set to 1. Consoles will never profile in release final builds.

See Also[edit | edit source]