Talk:FastTravel - Game: Difference between revisions

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That explains why people have been saying in the past that they couldn't get this to work at all.--[[User:Terra Nova2|Terra Nova2]] ([[User talk:Terra Nova2|talk]]) 2015-09-07T02:35:20 (EDT)
That explains why people have been saying in the past that they couldn't get this to work at all.--[[User:Terra Nova2|Terra Nova2]] ([[User talk:Terra Nova2|talk]]) 2015-09-07T02:35:20 (EDT)
== Does not work when over-encumbered ==
This function NEVER works when the player is over-encumbered. The screen will fade out and back in again, but the player will not actually be moved. One workaround I have tested is to call [[SetGodMode - Debug]] (equivalent to the console command tgm), then calling FastTravel, and then disabling god mode afterwards. This works because tgm effectively gives the player infinite carry weight while active, without requiring you to mess with the inventoryweight or carryweight actor values directly.

Latest revision as of 21:12, 26 October 2026

A previous edit said that it doesn't work for exteriors, but that's not true. The function is used by the ferrys added by Dawnguard and at least one other person has gotten it to work when moving between exteriors. I haven't tested but I suspect that it's travel to or from interiors that doesn't work. Cdcooley (talk) 2015-03-31T05:10:39 (EDT)

Limitations on fast-travel[edit source]

In some cases, a loading screen will play but the player will stay on the same spot.

This happens if you attempt to fast-travel to an interior of any kind, even if that interior allows you to fast-travel back out. DavidJCobb (talk) 2015-09-05T23:41:22 (EDT)

That explains why people have been saying in the past that they couldn't get this to work at all.--Terra Nova2 (talk) 2015-09-07T02:35:20 (EDT)

Does not work when over-encumbered[edit source]

This function NEVER works when the player is over-encumbered. The screen will fade out and back in again, but the player will not actually be moved. One workaround I have tested is to call SetGodMode - Debug (equivalent to the console command tgm), then calling FastTravel, and then disabling god mode afterwards. This works because tgm effectively gives the player infinite carry weight while active, without requiring you to mess with the inventoryweight or carryweight actor values directly.