Difference between revisions of "Category talk:Dialogue"
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imported>GetTheJojDone (Created page with "Is it possible in the Creation Kit to record the same dialogue for multiple voice types like Bethesda have for, say, guards? If so, how is it possible? Whenever I try to, I ju...") |
imported>JustinOther (Possible solution) |
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Is it possible in the Creation Kit to record the same dialogue for multiple voice types like Bethesda have for, say, guards? If so, how is it possible? Whenever I try to, I just end up with one recording the dialogue for all permitted voice types. [[User:GetTheJojDone|GetTheJojDone]] ([[User talk:GetTheJojDone|talk]]) 2013-07-30T13:51:35 (EDT) | Is it possible in the Creation Kit to record the same dialogue for multiple voice types like Bethesda have for, say, guards? If so, how is it possible? Whenever I try to, I just end up with one recording the dialogue for all permitted voice types. [[User:GetTheJojDone|GetTheJojDone]] ([[User talk:GetTheJojDone|talk]]) 2013-07-30T13:51:35 (EDT) | ||
:: You could use [http://en.wikipedia.org/wiki/Hard_link| Hard Links] for loose files, pointing 'em from other race folder(s) to to the actual .fuz(s). The files have to be loose, but would take less space given HardLinks take practically no disk space. </my two septims> -[[User:JustinOther| JustinOther]] ([[User talk:JustinOther|talk]]) |
Latest revision as of 02:47, 31 July 2013
Is it possible in the Creation Kit to record the same dialogue for multiple voice types like Bethesda have for, say, guards? If so, how is it possible? Whenever I try to, I just end up with one recording the dialogue for all permitted voice types. GetTheJojDone (talk) 2013-07-30T13:51:35 (EDT)
- You could use Hard Links for loose files, pointing 'em from other race folder(s) to to the actual .fuz(s). The files have to be loose, but would take less space given HardLinks take practically no disk space. </my two septims> - JustinOther (talk)