Difference between revisions of "AddForm - LeveledItem"
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imported>JustinOther |
imported>JustinOther (→Notes) |
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== Notes == | == Notes == | ||
*Currently (v1.5.26.0), forms added to leveled items in this manner will not persist in save games, unlike [[AddForm - FormList]]. This can be demonstrated or even exploited with the below | *Currently (v1.5.26.0), forms added to leveled items in this manner will not persist in save games, unlike [[AddForm - FormList]]. This can be demonstrated or even exploited with the below, a jury rigged GetGameLoaded() function. | ||
<source lang="papyrus">Bool Function GetGameLoaded(LeveledItem akLeveledItem = None, Form apItem = None, ObjectReference akContainer = None) | <source lang="papyrus">Bool Function GetGameLoaded(LeveledItem akLeveledItem = None, Form apItem = None, ObjectReference akContainer = None) | ||
akContainer.AddItem(akLeveledItem, 1, True) | akContainer.AddItem(akLeveledItem, 1, True) | ||
Line 36: | Line 36: | ||
EndIf | EndIf | ||
EndFunction</source> | EndFunction</source> | ||
== See Also == | == See Also == | ||
*[[LeveledItem Script]] | *[[LeveledItem Script]] | ||
*[[Revert - LeveledItem]] | *[[Revert - LeveledItem]] |
Revision as of 03:19, 4 April 2012
Member of: LeveledItem Script
Adds the given form to the leveled list.
Syntax
Function AddForm(Form apForm, int auiLevel, int auiCount) native
Parameters
- apForm: Form to add to the leveled list
- auiLevel: Level to add form under
- auiCount: Number of items to add
Return Value
None.
Examples
; Add 2 axes to the list at level 5
CoolItems.AddForm(Axe, 5, 2)
Notes
- Currently (v1.5.26.0), forms added to leveled items in this manner will not persist in save games, unlike AddForm - FormList. This can be demonstrated or even exploited with the below, a jury rigged GetGameLoaded() function.
Bool Function GetGameLoaded(LeveledItem akLeveledItem = None, Form apItem = None, ObjectReference akContainer = None)
akContainer.AddItem(akLeveledItem, 1, True)
If akContainer.GetItemCount(apItem)
akContainer.RemoveItem(apItem, akContainer.GetItemCount(apItem), True)
Return False
Else ; Will only return 'True' once per save load
akLeveledItem.AddForm(apItem, 1, 1)
Return True
EndIf
EndFunction