Difference between revisions of "User:Cipscis/Syntax Highlighting Test"
imported>Cipscis (Little bit of testing and details of wiki's Papyrus syntax highlighting) |
imported>Cipscis (Added numbers) |
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===br0=== | ===br0=== | ||
Brackets such as the following: <span style="padding: 4px; border: 1px dashed #2F6FAB; background-color: #F9F9F9; font-family: monospace; font-size: 1.2em; color: black;">( ) [ ]</span> | Brackets such as the following: <span style="padding: 4px; border: 1px dashed #2F6FAB; background-color: #F9F9F9; font-family: monospace; font-size: 1.2em; color: black;">( ) [ ]</span> | ||
==Numbers== | |||
===nu0=== | |||
Numbers, including decimal points: <span style="padding: 4px; border: 1px dashed #2F6FAB; background-color: #F9F9F9; font-family: monospace; font-size: 1.2em; color: #FF0080; font-weight: bold;">1 9 3.0 2.5</span> |
Revision as of 06:07, 16 February 2012
This page contains an example script that contains many different elements of Papyrus for the purpose of demonstrating the wiki's syntax highlighting. I plan to use it to configure a Notepad++ user-defined language to use as close to the same styles as possible.
Unfortunately, Notepad++ doesn't seem to be able to differentiate between operators and brackets in a user-defined language, yet the wiki does, so unless I'm missing something a Notepad++ user-defined language's syntax highlighting style can't be made to exactly match the wiki's style.
ScriptName SyntaxHighlightingTest extends Form
{This script demonstrates syntax highlighting
of various structures}
float Property Number = 0.0 auto
{This is some property documentation}
bool Property Boolean = false
Function Set(bool value)
Boolean = value
EndFunction
bool Function Get()
return Boolean
EndFunction
EndProperty
string HelloWorld = "Hello, world!" ; This is a line comment
ObjectReference PlayerRef
int[] Array = new int[20]
Event OnHit(ObjectReference akAggressor, Form akWeapon, Projectile akProjectile)
PlayerRef = (Game.GetPlayer() as ObjectReference)
if (false != true)
Boolean = !((Boolean || false) && true)
Number = Number - int.Length * 1.0
Kill(Self)
elseif (Game.GetPlayer as Form)
; Do stuff
endif
EndEvent
It seems the following categories are used:
Keywords
kw1
Keywords related to script structure e.g. ScriptName extends EndFunction as endif
kw2
The names of literals e.g. int bool
kw3
The names of scripts e.g. ObjectReference Game Math ActiveMagicEffect
kw4
The names of property member functions: Get Set
kw5
The names of functions, including events e.g. GetPlayer OnHit
Comments
coMULTI
Multi-line comments surrounded by curly braces: {This is a comment}
co1
Line comments preceded by a semi-colon (semi-colons inside string literals don't count): ; This is a comment
Strings
st0
Strings surrounded by double quotes: "This is a string"
Symbols
sy0
Operators such as the following: + - = += && || . ,
Brackets
br0
Brackets such as the following: ( ) [ ]
Numbers
nu0
Numbers, including decimal points: 1 9 3.0 2.5