Difference between revisions of "Container"
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[[Image:ContainerDialog.jpg|Container Dialog]] | |||
==Container Dialog== | |||
*'''ID:''' Unique indentifier for this form. | |||
*'''Name:''' Display name. | |||
*'''Random Anim Start:''' If checked, this object kicks off its idle animation at a random start time. This is so you can put a couple of the same animated activators in a scene and they won't be animating in synch. | |||
*'''Respawns:''' If this container respawns/resets with the cell. | |||
*'''Visible When Distant:''' If this container can be seen from a further distance than normal. | |||
*'''Obstacle:''' If this container dynamically cuts navmesh. | |||
*'''Weight:''' | |||
*'''Model:''' Displays the model for this object. | |||
**'''Edit:''' Chooses the model for this object. | |||
*'''Add Destruction Data:''' Sets the damage states if an object is destructable. | |||
*'''NavMesh Generation Import Option:''' Sets how the object interacts with navmesh generation. | |||
**'''Collision Geometry:''' Generated Navmesh will test against the collision of the object. | |||
**'''Bounding Box:''' Generated Navmesh will test against the bounding box of the object. | |||
**'''Filter:''' Generated Navmesh will ignore the object completely. | |||
**'''Ground:''' Generated Navmesh will treat the object like it is part of the ground. | |||
*'''Sounds:''' | |||
**'''Allow sounds when container animations exist:''' Only plays the following sounds if the container has an animation. | |||
**'''Open:''' Selects the sound that plays when opened. | |||
**'''Close:''' Selects the sound that plays when closed. | |||
*'''Item List:''' Each item has a count, an object ID, and may have an owner and a health value. By right clicking in the window, you can add a new item using the values from the drop-down and text fields below. | |||
**'''Object:''' Editor ID of the object to add to the container. | |||
**'''Count:''' Quantity of the particular object found in the container. | |||
**'''Health %:''' The condition of the object found in the container. | |||
**'''Owner:''' Each item in the container can belong to an NPC or Faction. | |||
***'''NPC:''' The specific NPC that owns the object. Stealing the object is considered an act of aggression against the NPC. | |||
***'''Faction:''' The specific Faction that owns the object. Stealing the object is considered an act of aggression against the faction. | |||
***'''Global Variable:''' Not used. | |||
***'''Required Rank:''' The minimum faction rank necessary to act as an owner of this object. | |||
**'''Preview Calculated Result:''' Displays a list of possible items that could be in the container when the player is at the specified level. Useful only when items in the container are leveled items. | |||
***'''Preview Level:''' Sets the character level for the preview. | |||
*'''Papyrus Scripts:''' A list of all the scripts attached to this container. | |||
[[Category:WorldObjects]] | |||
Revision as of 19:11, 13 August 2012
Container Dialog
- ID: Unique indentifier for this form.
- Name: Display name.
- Random Anim Start: If checked, this object kicks off its idle animation at a random start time. This is so you can put a couple of the same animated activators in a scene and they won't be animating in synch.
- Respawns: If this container respawns/resets with the cell.
- Visible When Distant: If this container can be seen from a further distance than normal.
- Obstacle: If this container dynamically cuts navmesh.
- Weight:
- Model: Displays the model for this object.
- Edit: Chooses the model for this object.
- Add Destruction Data: Sets the damage states if an object is destructable.
- NavMesh Generation Import Option: Sets how the object interacts with navmesh generation.
- Collision Geometry: Generated Navmesh will test against the collision of the object.
- Bounding Box: Generated Navmesh will test against the bounding box of the object.
- Filter: Generated Navmesh will ignore the object completely.
- Ground: Generated Navmesh will treat the object like it is part of the ground.
- Sounds:
- Allow sounds when container animations exist: Only plays the following sounds if the container has an animation.
- Open: Selects the sound that plays when opened.
- Close: Selects the sound that plays when closed.
- Item List: Each item has a count, an object ID, and may have an owner and a health value. By right clicking in the window, you can add a new item using the values from the drop-down and text fields below.
- Object: Editor ID of the object to add to the container.
- Count: Quantity of the particular object found in the container.
- Health %: The condition of the object found in the container.
- Owner: Each item in the container can belong to an NPC or Faction.
- NPC: The specific NPC that owns the object. Stealing the object is considered an act of aggression against the NPC.
- Faction: The specific Faction that owns the object. Stealing the object is considered an act of aggression against the faction.
- Global Variable: Not used.
- Required Rank: The minimum faction rank necessary to act as an owner of this object.
- Preview Calculated Result: Displays a list of possible items that could be in the container when the player is at the specified level. Useful only when items in the container are leveled items.
- Preview Level: Sets the character level for the preview.
- Papyrus Scripts: A list of all the scripts attached to this container.