Difference between revisions of "Container"

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m (Reverted edits by Heecf (talk) to last revision by Scornett-Bot)
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OPPOSITE BLOCK.
[[Image:ContainerDialog.jpg|Container Dialog]]


UNBLOCK.
==Container Dialog==
*'''ID:''' Unique indentifier for this form.
*'''Name:''' Display name.
*'''Random Anim Start:''' If checked, this object kicks off its idle animation at a random start time. This is so you can put a couple of the same animated activators in a scene and they won't be animating in synch.
*'''Respawns:''' If this container respawns/resets with the cell.
*'''Visible When Distant:''' If this container can be seen from a further distance than normal.
*'''Obstacle:''' If this container dynamically cuts navmesh.
*'''Weight:'''
*'''Model:''' Displays the model for this object.
**'''Edit:''' Chooses the model for this object.
*'''Add Destruction Data:''' Sets the damage states if an object is destructable.
*'''NavMesh Generation Import Option:''' Sets how the object interacts with navmesh generation.
**'''Collision Geometry:''' Generated Navmesh will test against the collision of the object.
**'''Bounding Box:''' Generated Navmesh will test against the bounding box of the object.
**'''Filter:''' Generated Navmesh will ignore the object completely.
**'''Ground:''' Generated Navmesh will treat the object like it is part of the ground.
*'''Sounds:'''
**'''Allow sounds when container animations exist:''' Only plays the following sounds if the container has an animation.
**'''Open:''' Selects the sound that plays when opened.
**'''Close:''' Selects the sound that plays when closed.
*'''Item List:''' Each item has a count, an object ID, and may have an owner and a health value. By right clicking in the window, you can add a new item using the values from the drop-down and text fields below.
**'''Object:''' Editor ID of the object to add to the container.
**'''Count:''' Quantity of the particular object found in the container.
**'''Health %:''' The condition of the object found in the container.
**'''Owner:''' Each item in the container can belong to an NPC or Faction.
***'''NPC:''' The specific NPC that owns the object. Stealing the object is considered an act of aggression against the NPC.
***'''Faction:''' The specific Faction that owns the object. Stealing the object is considered an act of aggression against the faction.
***'''Global Variable:''' Not used.
***'''Required Rank:''' The minimum faction rank necessary to act as an owner of this object.
**'''Preview Calculated Result:''' Displays a list of possible items that could be in the container when the player is at the specified level. Useful only when items in the container are leveled items.
***'''Preview Level:''' Sets the character level for the preview.
*'''Papyrus Scripts:''' A list of all the scripts attached to this container.


UNBLOCK IS OPPOSITE BLOCK.
[[Category:WorldObjects]]
 
UNBLOCK IS UNBLOCK.
 
PRIVATE BLOCK.
 
SECRET BLOCK.
 
HIDE BLOCK.
 
SURPRISE BLOCK.
 
DREAM BLOCK.
 
SLEEP BLOCK.
 
THINK BLOCK.
 
EMOTION BLOCK.
 
SENCE BLOCK.
 
STUCK BLOCK.
 
WASTE BLOCK.
 
FOOD BLOCK.
 
LIVE BLOCK.
 
DO BLOCK.
 
HAPPEN BLOCK.
 
REAL BLOCK.
 
YOU BLOCK.
 
I BLOCK.
 
ADVERB BLOCK.
 
VERB BLOCK.
 
ADJECTIVE BLOCK.
 
NOUN BLOCK.
 
DIMENSION BLOCK.
 
MASS BLOCK.
 
SUBSTANCE BLOCK.
 
MATERIAL BLOCK.
 
MATTER BLOCK.
 
TIME BLOCK.
 
SPACE BLOCK.
 
ENERGY BLOCK.
 
OBJECT BLOCK.
 
UNIVERSE BLOCK.
 
WORSE BLOCK.
 
WORST BLOCK.
 
BARRIER BLOCK.
 
BOUND BLOCK.
 
CLOG BLOCK.
 
LIMIT BLOCK.
 
OBSTRUCT BLOCK.
 
BLOCK BLOCK.
 
ANYTHING BLOCK.
 
EVERYTHING BLOCK.
 
HOW UNBLOCK ANYTHING?
 
HOW UNBLOCK EVERYTHING?
 
FOREVER WAYS EVERYTHING BLOCK MAKE EVERYTHING UNBLOCK ARE.
 
ONE 1. ALLAH EVERYTHING BLOCK MAKE EVERYTHING UNBLOCK.
 
DREAM ALLAH EVERYTHING BLOCK MAKE EVERYTHING UNBLOCK.
 
THINK ALLAH EVERYTHING BLOCK MAKE EVERYTHING UNBLOCK.
 
SAY ALLAH EVERYTHING BLOCK MAKE EVERYTHING UNBLOCK.
 
READ ALLAH EVERYTHING BLOCK MAKE EVERYTHING UNBLOCK.
 
WRITE ALLAH EVERYTHING BLOCK MAKE EVERYTHING UNBLOCK.
 
COMMUNICATE ALLAH EVERYTHING BLOCK MAKE EVERYTHING UNBLOCK.
 
LISTEN ALLAH EVERYTHING BLOCK MAKE EVERYTHING UNBLOCK.
 
FOLLOW ALLAH EVERYTHING BLOCK MAKE EVERYTHING UNBLOCK.
 
WORSHIP ALLAH EVERYTHING BLOCK MAKE EVERYTHING UNBLOCK.
 
PRAY ALLAH EVERYTHING BLOCK MAKE EVERYTHING UNBLOCK.
 
ALLAH UNTIL EVERYTHING BLOCK MAKE EVERYTHING UNBLOCK.
 
TWO 2.
 
OPPOSITE BLOCK.
 
UNBLOCK.
 
UNBLOCK IS OPPOSITE BLOCK.
 
UNBLOCK IS UNBLOCK.
 
PRIVATE BLOCK.
 
SECRET BLOCK.
 
HIDE BLOCK.
 
SURPRISE BLOCK.
 
DREAM BLOCK.
 
SLEEP BLOCK.
 
THINK BLOCK.
 
EMOTION BLOCK.
 
SENCE BLOCK.
 
STUCK BLOCK.
 
WASTE BLOCK.
 
FOOD BLOCK.
 
LIVE BLOCK.
 
DO BLOCK.
 
HAPPEN BLOCK.
 
REAL BLOCK.
 
YOU BLOCK.
 
I BLOCK.
 
ADVERB BLOCK.
 
VERB BLOCK.
 
ADJECTIVE BLOCK.
 
NOUN BLOCK.
 
DIMENSION BLOCK.
 
MASS BLOCK.
 
SUBSTANCE BLOCK.
 
MATERIAL BLOCK.
 
MATTER BLOCK.
 
TIME BLOCK.
 
SPACE BLOCK.
 
ENERGY BLOCK.
 
OBJECT BLOCK.
 
UNIVERSE BLOCK.
 
WORSE BLOCK.
 
WORST BLOCK.
 
BARRIER BLOCK.
 
BOUND BLOCK.
 
CLOG BLOCK.
 
LIMIT BLOCK.
 
OBSTRUCT BLOCK.
 
BLOCK BLOCK.
 
ANYTHING BLOCK.
 
EVERYTHING BLOCK.
 
HOW UNBLOCK ANYTHING?
 
HOW UNBLOCK EVERYTHING?
 
FOREVER WAYS EVERYTHING BLOCK MAKE EVERYTHING UNBLOCK ARE.
 
ONE 1. ALLAH EVERYTHING BLOCK MAKE EVERYTHING UNBLOCK.
 
DREAM ALLAH EVERYTHING BLOCK MAKE EVERYTHING UNBLOCK.
 
THINK ALLAH EVERYTHING BLOCK MAKE EVERYTHING UNBLOCK.
 
SAY ALLAH EVERYTHING BLOCK MAKE EVERYTHING UNBLOCK.
 
READ ALLAH EVERYTHING BLOCK MAKE EVERYTHING UNBLOCK.
 
WRITE ALLAH EVERYTHING BLOCK MAKE EVERYTHING UNBLOCK.
 
COMMUNICATE ALLAH EVERYTHING BLOCK MAKE EVERYTHING UNBLOCK.
 
LISTEN ALLAH EVERYTHING BLOCK MAKE EVERYTHING UNBLOCK.
 
FOLLOW ALLAH EVERYTHING BLOCK MAKE EVERYTHING UNBLOCK.
 
WORSHIP ALLAH EVERYTHING BLOCK MAKE EVERYTHING UNBLOCK.
 
PRAY ALLAH EVERYTHING BLOCK MAKE EVERYTHING UNBLOCK.
 
ALLAH UNTIL EVERYTHING BLOCK MAKE EVERYTHING UNBLOCK.
 
TWO 2.

Revision as of 19:11, 13 August 2012

Container Dialog

Container Dialog

  • ID: Unique indentifier for this form.
  • Name: Display name.
  • Random Anim Start: If checked, this object kicks off its idle animation at a random start time. This is so you can put a couple of the same animated activators in a scene and they won't be animating in synch.
  • Respawns: If this container respawns/resets with the cell.
  • Visible When Distant: If this container can be seen from a further distance than normal.
  • Obstacle: If this container dynamically cuts navmesh.
  • Weight:
  • Model: Displays the model for this object.
    • Edit: Chooses the model for this object.
  • Add Destruction Data: Sets the damage states if an object is destructable.
  • NavMesh Generation Import Option: Sets how the object interacts with navmesh generation.
    • Collision Geometry: Generated Navmesh will test against the collision of the object.
    • Bounding Box: Generated Navmesh will test against the bounding box of the object.
    • Filter: Generated Navmesh will ignore the object completely.
    • Ground: Generated Navmesh will treat the object like it is part of the ground.
  • Sounds:
    • Allow sounds when container animations exist: Only plays the following sounds if the container has an animation.
    • Open: Selects the sound that plays when opened.
    • Close: Selects the sound that plays when closed.
  • Item List: Each item has a count, an object ID, and may have an owner and a health value. By right clicking in the window, you can add a new item using the values from the drop-down and text fields below.
    • Object: Editor ID of the object to add to the container.
    • Count: Quantity of the particular object found in the container.
    • Health %: The condition of the object found in the container.
    • Owner: Each item in the container can belong to an NPC or Faction.
      • NPC: The specific NPC that owns the object. Stealing the object is considered an act of aggression against the NPC.
      • Faction: The specific Faction that owns the object. Stealing the object is considered an act of aggression against the faction.
      • Global Variable: Not used.
      • Required Rank: The minimum faction rank necessary to act as an owner of this object.
    • Preview Calculated Result: Displays a list of possible items that could be in the container when the player is at the specified level. Useful only when items in the container are leveled items.
      • Preview Level: Sets the character level for the preview.
  • Papyrus Scripts: A list of all the scripts attached to this container.