Difference between revisions of "DamageActorValue - Actor"
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imported>Jlundin (→Syntax) |
imported>JustinOther m (→Examples: Floatified afDamage) |
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Line 21: | Line 21: | ||
<source lang="papyrus"> | <source lang="papyrus"> | ||
; Damage the player's health 10 points | ; Damage the player's health 10 points | ||
Game.GetPlayer().DamageActorValue(" | Game.GetPlayer().DamageActorValue("Health", 10.0) | ||
</source> | </source> | ||
<br/> | <br/> | ||
<source lang="papyrus"> | <source lang="papyrus"> | ||
; Damage Bob's health 5 points | ; Damage Bob's health 5 points | ||
Actor Bob = Bob_Alias.GetReference() | Actor Bob = Bob_Alias.GetReference() As Actor | ||
Bob.DamageAV("Health", 5) | Bob.DamageAV("Health", 5.0) | ||
</source> | </source> | ||
Revision as of 13:08, 8 October 2012
Member of: Actor Script
Applies damage to the specified actor value on this actor.
Syntax
Function DamageActorValue(string asValueName, float afDamage) native
Function DamageAV(string asValueName, float afDamage)
Parameters
- asValueName: The name of the actor value to damage. Actor Value List
- afDamage: The amount of damage to apply to the actor value.
Return Value
None.
Examples
; Damage the player's health 10 points
Game.GetPlayer().DamageActorValue("Health", 10.0)
; Damage Bob's health 5 points
Actor Bob = Bob_Alias.GetReference() As Actor
Bob.DamageAV("Health", 5.0)